1.9.0.11 and Resort Bases (Full Version)

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davidjruss -> 1.9.0.11 and Resort Bases (9/11/2013 8:48:54 AM)

From the observations of my 1.9.0.11 games I have to think that the concept of Passenger Ships travelling to Resort Bases and providing Empire income is completely bugged.

With only my Homeworld and before colonizing within my system I built 2 Resort Bases with all the correct components at suitable locations and designed a Passenger Ship also with the correct components. The AI then built 2 Passenger vessels but instead of ferrying people to the resort bases ( as the only available mission ) the vessels just remained stationary in orbit around my Homeworld , ignoring the Resort Bases and therefore generating no additional income.

Of course as soon as I expanded my Empire by colonizing other worlds the Passenger Ships began ferrying migrants to my colonies throughout the Galaxy and again totally ignored the resort Bases built. The AI has now built nearly 20 Passenger Ships but none go anywhere near the Resort Bases and no Income ever shows on the Empire Financial Screen.

Could elliotg please investigate the Resort Base problem an advise whether it is working correctly and I am just unlucky , or whether it does need some sort of tweaking to work more effectively.

DavidR




CyclopsSlayer -> RE: 1.9.0.11 and Resort Bases (9/11/2013 11:32:01 AM)

Didn't try with a Resort before I had a colony. But saw that the Passengers seem to have a preference. I had 4 Resort, one had 260K, one had 40K, the other 2 were empty. The best 2 bonus sites were at 40k and empty, while the +30% rock in an Asteroid belt was at capacity.




Fishers of Men -> RE: 1.9.0.11 and Resort Bases (9/11/2013 3:40:33 PM)

The resort base operations is somewhat of a mystery. After making sure you design them with the right components, the location of the base is important for best results. I am just as much interested in alien visitors to my resorts as my own citizens, so I construct them to be near others' territory. This does not mean that passenger ships will start delivering people right away.

It appears to me that the migration needs of your empire take priority over vacations. When a new planet is colonized, migration begins and continues until the planet reaches a certain level of population. Since I am expanded a lot at the beginning, migration is ongoing and resorts get nothing from my empire. This when I hope my neighbors will visit my resorts. But there is still a lot that does not make sense to me, like when my passenger ships go long distance to visit another empire's resorts. My citizens don't seem very loyal to me.[:@] I need the income, not the enemy. And there are other times when some passenger ships just hang around not doing anything. These are my observations.




CyclopsSlayer -> RE: 1.9.0.11 and Resort Bases (9/12/2013 1:32:11 AM)

I watched a recent game closely, and while the Private sector started out with several Passenger ships that it almost never seemed to replace a lost one.

When my first colony landed I had 6 Passenger ships ready to go, the Guests at the Casino went up steadily. Later I added my 10th world, I had only 1 Passenger left and the Casinos guests stagnated except for rare visits from neighbors.

Not sure how the income works, Same number of guests, and income would be 7K one time I looked and 0K the next.




davidjruss -> RE: 1.9.0.11 and Resort Bases (9/24/2013 9:19:51 AM)

Finally had a passenger ship visit a Resort Base in a new game. The previous error in no passenger ships visiting can be partly attributed to the fact that currently there is no red warning in the Resort Design Screen advising that passenger components are required for Resort Bases.

If passenger components are required at Resort bases for tourist accommodation ,why are species accommodation components not also required on such as Space Ports , Defensive Bases , Research Stations and Mining Stations. All of these need species to work at the Stations yet no provision is made for their accommodation.

DavidR

PS Please ignore the above last paragraph - I had a Senior moment and completely forgot about Habitation Modules on board the Bases




jmmendesp -> RE: 1.9.0.11 and Resort Bases (10/3/2013 5:47:17 AM)

quote:

ORIGINAL: DavidR
The previous error in no passenger ships visiting can be partly attributed to the fact that currently there is no red warning in the Resort Design Screen advising that passenger components are required for Resort Bases.


Anything specific I need to put on Resort bases besides recreation centers, docking bays, and these passenger components?




Canute0 -> RE: 1.9.0.11 and Resort Bases (10/3/2013 7:44:32 AM)

Docking bays need any base !
So no, beside the standard base components, a resort base just need 1 recreation center and at last 1 passenger comp. extra.




radioactiveman -> RE: 1.9.0.11 and Resort Bases (10/12/2013 4:24:42 AM)

Also since the last patch resort income seems to be off.

I have had games where many thousands of folks are visiting multiple resort bases, and resort income is 20k... really...




Icemania -> RE: 1.9.0.11 and Resort Bases (12/3/2013 8:46:48 PM)

Elliott, there are a few posts around on Resort Base income, I take it there is some history on this, is it being reviewed?




elliotg -> RE: 1.9.0.11 and Resort Bases (12/3/2013 8:48:07 PM)

Thanks for the reports. The next update improves willingness of passenger ships to perform tourism missions.

Thanks
Elliot




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