Mike Scholl -> JAPAN'S VULNERABILITY (2/9/2003 6:34:26 PM)
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As Mogami seems to be making a good case for the difficulties of invading Japan "on the fly" I thought I'd mention a few other reasons for a more prepared approach. (All of this is dependent on the game accurately reflecting the physical realities of the situation---if supply and resources grow on trees then all bets are off). Number One, and most important. Japan cannot feed itself! And do to the shortage of shipping, the entire Japanese Population had been under ever more restrictive rationing since the war began. By 1945, under the relentless assult of US submarines, minefields, and aircraft, starvation was stepping on stage. The US didn't know that for certain at the time---but as gamers we do. Number Two. Japan cannot feed it's Industrial Base. It's self- sufficient in Coal, and little else. The entire reason for Japanese Expansionism since the 1890's was to try to achieve a position and empire such as Britian's which would allow access to the raw materials needed to become a Great Power. Again, by 1945 her Merchant Marine was almost non-existant, being either sunk or mothballed with unrepairable damage. Even without bombing the Industrial Base was at a virtual production standstill. The sooner the Allied assult on Merchant Shipping begins to "pinch", the sooner Japan's "bite" starts losing teeth. Number Three Bombing. Japan proved horribly vulnerable to it even without the A-Bomb. Her AAA and Fighter defenses were far below German or Allied standards, and her highly inflamable cities much more vulnerable. Even without the shortage of raw materials her industry was shutting down by 1945 as it's labor fled to the countryside to escape the bombers. While suspected, none of this was known for certain in 1945, and so the Allies went ahead with invasion plans. They might have anyway, for political reasons. But whether they did or not, Japan WAS going to collapse by the end of 1945 or revert to canniblism. The Military was hoping for an Invasion as a last ditch chance to fight while they still could lift a rifle. As much for "honor" as in the forlorn hope that this time they could defeat it and maybe gain a peace. The A-Bombs could actually be said to have been the best thing that could happen to Japan because they "broke the stalemate" politically and finally brought surrender. But all of the above means NOTHING if a player tries a "quickest possible line-of-approach" to Japan and invades it. The Allies spent all of 1943 in siezing the "jump-off" positions for their advance and building and training the forces to make it. In 1944, they WON the War in the Pacific by any rational standards only to find out the Japanese weren't behaving rationally. 1945 was basically "kicking the Hell out of a defeated opponant" because the Damned Fool wouldn't admit he'd been beaten! But if you "skip over" the gains of 1943-44 in an attempt to "shorten the war" by direct invasion the situation changes into one that will allow the Japanese a decent chance at defeating you. They'll still have the tools to fight, and plenty of manpower. As the Allies, you MIGHT be able to win anyway---but you also risk recieving the kind of Massive Defeat that might have cooled US passions enough to allow a negotiated peace.
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