RE: Soviet CV multiplied by 6. WAD? (Full Version)

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STEF78 -> RE: Soviet CV multiplied by 6. WAD? (9/13/2013 8:11:47 PM)

Morvael explanation is very clear.


Hex 82.37 is swamp with minor river NW,W,SW. Attacking an ennemy unit in swamp through a minor river isn't an easy task.




morvael -> RE: Soviet CV multiplied by 6. WAD? (9/13/2013 8:42:12 PM)

Fatigue has smaller, non-random impact on CV, but I think about 15 is added to attacking units before the shooting starts, resulting in an immediate 5% drop in CV. It may have bigger impact on the actual shooting, but I'm not familar with that aspect.

Attacking across a river into swamp is bad, of course. But check the casualties - even with retreat after failed attack losses added, the Soviets suffered worse, each time. So the combat scenario is more like this:
- Oberst, you will pull back your men now!
- Herr General, we are slaughtering the enemy, the battle will soon be won, why?
- Because Himmler's Chief Astrologists predicted in the stars that you are bound to lose. Stop immediately!
- Jawohl!




Walloc -> RE: Soviet CV multiplied by 6. WAD? (9/13/2013 9:13:12 PM)

quote:

ORIGINAL: Bozo_the_Clown

Morvael,

Thanks for all the info! Do you know how fatigue is reflected in the combat system? My impression is that fatigue has a major impact.


According to the manual and i have observed this to be true when checking/testing it on units. There is a direct corrolation of for every 3 fatigue u get a drop of 1% in CV, so at 99 fatigue u lose 33% CV.

Rasmus




Bozo_the_Clown -> RE: Soviet CV multiplied by 6. WAD? (9/13/2013 9:23:32 PM)

quote:

According to the manual and i have observed this to be true when checking/testing it on units. There is a direct corrolation of for every 3 fatigue u get a drop of 1% in CV, so at 99 fatigue u lose 33% CV.


But isn't that just referring to the CV displayed on the counter?




Walloc -> RE: Soviet CV multiplied by 6. WAD? (9/13/2013 9:45:48 PM)


quote:

ORIGINAL: Bozo_the_Clown

quote:

According to the manual and i have observed this to be true when checking/testing it on units. There is a direct corrolation of for every 3 fatigue u get a drop of 1% in CV, so at 99 fatigue u lose 33% CV.


But isn't that just referring to the CV displayed on the counter?


Yes, which is the starting value in combat. If u question was that if it has an effect beyound that inside combat, then i cant comment more than what morvael said. One should know that any disruption incurred during combat is post combat converted into fatigue.




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