Courtenay -> RE: Guadalcanal Scenario (1/30/2014 2:28:15 AM)
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ORIGINAL: 76mm quote:
ORIGINAL: Centuur You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it. quote:
You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it. I've not been doing this; so the ships only search the first time they move into a sea area? sorry for the dumb questions but the whole naval move/combat thing is a bit un-intuitive for me. Although on my last impulse I was happy to finally be able to load 3 carrier planes onto carriers, move them into the relevant 4 box, and do a search, only to find nothing. If three loaded carriers in the 4 box can't find something, I guess searches are a wildcard at best? quote:
quote:ORIGINAL: Centuur You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it. quote:You can make the chances of a naval battle happening larger, by not moving the entire fleet into a sea area. Keep some cruisers in port so you can move them in the next impulse to the sea area, so you can search again. I don't know if you have been doing this, but if you want to optimize the chance to get a battle with the enemy, that's the way to do it. I've not been doing this; so the ships only search the first time they move into a sea area? sorry for the dumb questions but the whole naval move/combat thing is a bit un-intuitive for me. Although on my last impulse I was happy to finally be able to load 3 carrier planes onto carriers, move them into the relevant 4 box, and do a search, only to find nothing. If three loaded carriers in the 4 box can't find something, I guess searches are a wildcard at best? Something does not make sense here. You may search with units that are already in a sea area, if you did not call a land or a pass action. You just have to have an undisrupted unit to search with. (Which disrupts the unit.) Adding new units does not change the odds. Yes, searches are a wildcard at best. If there are no CPs in an area, and if you are not using variable carrier searching, then you will never get more than a 50% chance of finding the enemy. Of course, your enemy also has a chance of finding you, so if both sides have carriers in the 4 box, then there is 75% chance of battle each impulse.
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