RE: A World Ignites... (AAR) (Full Version)

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Orm -> RE: A World Ignites... (AAR) (9/22/2013 10:06:05 PM)

In Truk I place a few strong cruisers and the submarines.

[image]local://upfiles/29130/0C36C89386534EECA79877592525332F.jpg[/image]




Ur_Vile_WEdge -> RE: A World Ignites... (AAR) (9/22/2013 10:45:57 PM)

In response to no particular post; what's Japan's game plan for China? Are we looking for a beat up and contain, or is Japan going to try to knock out China completely?




Orm -> RE: A World Ignites... (AAR) (9/23/2013 8:23:34 AM)

My current, main, plan is to capture two more resources in China and then beat down and contain. Then I have a secondary plan that is more ambitious and that is to cut the Burma road. But I do not expect to begin on the secondary plan before I can occupy French Indo-China.

Edit: But the plans might change on short notice depending on how the war progress.




peskpesk -> RE: A World Ignites... (AAR) (9/23/2013 3:14:39 PM)


quote:

ORIGINAL: Orm

quote:

ORIGINAL: Neilster

A winter war against Finland? Hey...c'mon...what could possibly go wrong? That puny Finnish army against the might of the Red Army? [:D]

Of course nothing could go wrong. Our troops would soon march into Helsinki. Those capitalists has no stomach to fight our heroic soldiers. And winter is just a state of mind. If one is resolute in attack then cold is no obstacle for the Soviet Army.

[image]local://upfiles/29130/7475398F67164C969C5BB1BB6B7D17CD.jpg[/image]
A picture of the Finnish force pool and the units that would be set up if Finland enters the war. Note that three of the units are 'reserve' units in 1939 and will arrive as reinforcements. The reserves are the 6-5 Mot, 4-3 Mil and the fighter (FTR2). Finland will get more units in the future but this is the situation in 1939.


Well as Finnish general I would be very happy since the Russian TRS is not in sight anywhere




Ur_Vile_WEdge -> RE: A World Ignites... (AAR) (9/23/2013 3:38:29 PM)

Without a marine, the TRS can at most support a division with a corps somewhere if the Soviet division captures a port.


Nah, you want to make those capitalist dogs sweat bullets out? Train up the para on the first turn. He can jump right into Helsinki with one of our glorious 4 engined bombers from way far away.




Orm -> RE: A World Ignites... (AAR) (9/23/2013 9:01:51 PM)

And now it is time for me to begin setting up the last Major Power, Germany. As usual it begins with scrapping units.

I scrap the three obsolete fighters. I am pretty sure everyone scraps them. I only scrap one land unit, the 5-4 MOT. And I would not even scrap that land unit if the game were played without the oil option.

With the ships I scrap every single one that I can. Even when scrapping so many TRS I feel that there will be enough sealift available in the force pools to attempt an invasion of UK if that is the plan.


[image]local://upfiles/29130/BB59CB235A314E1BA637460B2E58A048.jpg[/image]




Klydon -> RE: A World Ignites... (AAR) (9/23/2013 9:34:38 PM)

While I realize the last sub selected to be scrapped may not appear to be very good when it comes to attack factors, the one thing about it that it has over all other subs would be the combination of speed and range. In short, it can get further and be higher in the sea box than any other sub the Reich has in its build pool. I would think the threat of this range would also put some additional stress on the UK ASW defenses as well in that they have to guard more sea areas to keep that one from showing up someplace.




Orm -> RE: A World Ignites... (AAR) (9/23/2013 9:45:23 PM)


quote:

ORIGINAL: Klydon

While I realize the last sub selected to be scrapped may not appear to be very good when it comes to attack factors, the one thing about it that it has over all other subs would be the combination of speed and range. In short, it can get further and be higher in the sea box than any other sub the Reich has in its build pool. I would think the threat of this range would also put some additional stress on the UK ASW defenses as well in that they have to guard more sea areas to keep that one from showing up someplace.

I agree with you that the last sub is a nice weapon due to its great range and I often keep it, although I prefer subs with speed of five or more.

But the reason that I scrapped it this time is because of the Italian submarine force. I should have mentioned it when I placed the Italian units. Italy picked a submarine with four range and that unit will force the Western Allies to escort convoys in areas they would prefer not to. So therefore I scrapped the German long range U-boat in the hope of getting faster German U-boats from the start.

[image]local://upfiles/29130/DCA1B34F864546D8B08EA3411104E90D.jpg[/image]




Orm -> RE: A World Ignites... (AAR) (9/23/2013 9:48:40 PM)

There are no set up rules or different set up areas when I place the German units. So I can place every available units as I please (as long as it is in a German controlled hex).

I place a majority of my forces on the Polish border. The three undefended cities on the French border are where six of the reserve corps are going to be placed.

[image]local://upfiles/29130/D635C56AA6464289BAD807AD81A971FE.jpg[/image]




Ur_Vile_WEdge -> RE: A World Ignites... (AAR) (9/23/2013 9:54:18 PM)

You're not putting your best HQ with the main force? I'm curious as to why you'd really need a HQ on the western front at all, but surely, Bock or Leeb would suffice for some re-org.

Unless, are the Germans planning on a fancy attack both east and west? Try to knock out the Netherlands in the fall or something?

Double edit: Nvm, that's a convoy point.




Orm -> RE: A World Ignites... (AAR) (9/23/2013 9:57:22 PM)

And a picture of the current German U-boats.

[image]local://upfiles/29130/965A89BB600548A59D230AFC21F3FACC.jpg[/image]




Orm -> RE: A World Ignites... (AAR) (9/23/2013 10:01:21 PM)

And a picture with plenty of flyouts that show the German set up in detail.

Unfortunately the picture does not look as well as I wanted. [:(]

[image]local://upfiles/29130/5188B2068A4442FA866FF3F99D181CB6.jpg[/image]




Orm -> RE: A World Ignites... (AAR) (9/23/2013 10:11:37 PM)

And a closer look on the armies on the Polish border and the Polish force pool.

[image]local://upfiles/29130/8C870E88F20E422A92C05B645B8C23B3.jpg[/image]




Orm -> RE: A World Ignites... (AAR) (9/23/2013 10:21:57 PM)


quote:

ORIGINAL: Ur_Vile_WEdge

You're not putting your best HQ with the main force? I'm curious as to why you'd really need a HQ on the western front at all, but surely, Bock or Leeb would suffice for some re-org.

Unless, are the Germans planning on a fancy attack both east and west? Try to knock out the Netherlands in the fall or something?

Double edit: Nvm, that's a convoy point.

I like putting a few strong units in the west. If opportunity arrives I can declare war on Netherlands or even Belgium. If France decide to attack my weak garrisons I can gather a force to counter attack.




Neilster -> RE: A World Ignites... (AAR) (9/24/2013 4:16:25 AM)

The picture with all the fly-outs is fine. It really shows what's going on. As a side note, my friend and I used to play with a house rule that the Germans couldn't put too much stuff in East Prussia. It just didn't seem very historical.

Cheers, Neilster




Orm -> RE: A World Ignites... (AAR) (9/24/2013 9:58:07 PM)

I have not yet continued with my game. But I decided to take a peek ahead and look at how Poland could place their units.

This is my first attempt to place the Polish units. What do you think? Suggestions are welcome. Please help me set up the Polish units as good as possible.

[image]local://upfiles/29130/3A40A8A802E841ECA8A8D2C0691988CE.jpg[/image]




composer99 -> RE: A World Ignites... (AAR) (9/25/2013 1:26:30 AM)

The only thing I would worry about is the German stacks north of Lodz.

If they are strong enough that you could get a 2:1 attack just with their factors, they could easily boost it up to a 4:1 with the Stukas. A surprise impulse attack on the city is feasible.


Never mind the above, the Germans don't have the land unit factors to get to 2:1 with what's in East Prussia.

So if they want to attack Lodz they better be feeling lucky.




Orm -> RE: A World Ignites... (AAR) (9/25/2013 10:30:34 AM)

Lodz has 8 in defence. Germany can attack with two 14 strength stacks making it a 3 to 1 attack with a chance on 4-1 (remember that the attacking units are not halved by the river hex side due to the surprise effect). This includes the engineer that cancel the negative factory modifier. Using two aircraft add another 7 air factors that doubles into 14 because of the surprise effect makes it a versus 42 versus 8 attack or 5-1. This attack has a 50% risk of disorganizing the attackers and use up half of Luftwaffe. To get positive die modifiers on the attack most of the remaining air force would have to ground strike Lodz.

While this, most likely, captures Lodz in the first impulse it leaves few aircraft to help the assault on Warsaw.

It might be worth a risk to take such attack so what do you think? Any changes to the polish defence needed?




Eradanfaroth -> RE: A World Ignites... (AAR) (9/25/2013 11:25:13 AM)

If the German Player is such a gambler, why didn't try an assault directly on Warsaw ?
It ends the war in the first impulse (if it succeeds of course).

This is the main reason that many CW players place a unit just in north of Lodz and Warsaw.

Edit : you can achieve a 5-1 odds with the engineer unit and the two stukas and throw in the Do17 and Heinkel 111 to ground strike the hex => good chance to have a +2 modifier to your die wich lead to a 2 needed to leave the hex empty. Warsaw taken, Polish war is over.




Snydly -> RE: A World Ignites... (AAR) (9/25/2013 3:09:28 PM)

Can Germany attack the 4(2)2 HQ in Brest-Litovsk ... or are they forbidden by the Soviet Pact to enter the land?




Ur_Vile_WEdge -> RE: A World Ignites... (AAR) (9/25/2013 3:52:06 PM)

Nope, they can hit him. They only cannot enter East Poland after the Soviets "exercise" their rights and send a unit in.

IIRC, all German units currently in East Poland teleport to the nearest legal hex at that point. But on the first impulse especially, they can go in. And given that Orm put the 2 polish air units in East Poland, and that rebases are done after land movement, I don't think we'll see a Soviet absorption of East Poland until the 2nd allied impulse.




composer99 -> RE: A World Ignites... (AAR) (9/25/2013 4:10:01 PM)

Ur_Vile_WEdge is correct.

As such, I would suggest the Poles relocate the HQ such that it is out of reach of Axis forces - possibly even throw it into the centre of the Pripet marshes where the Germans can't get to it at all.

(The reason for this is that if the USSR occupies East Poland now, while the air units are present, they will get interned and so will the pilots. If the planes get rebased to a neutral minor country, they get destroyed but the pilots are added to the CW pilot track immediately and can be used starting the Nov/Dec 1939 turn.)

Other suggestions for Orm:

First, ignore my analysis in post #137. It's what happens when you try to mix sleep deprivation and arithmetic.

Second, move the calvary corps in Krakow to the forest hex currently occupied by the division, and move the division to East Poland (or maybe to Warsaw).

Because there's no German force in Czechoslovakia to speak of, and the unit that is there is out of supply, there's no particular requirement to cover that axis of advance.

Further, the ZoC exerted by the cavalry corps forces units to go through the woods between Katowice and Krakow if they want to get around it, putting paid to any notion of that fast German flank joining up to attack the cities during the surprise impulse.

quote:

from Orm #136:
[image]local://upfiles/29130/3A40A8A802E841ECA8A8D2C0691988CE.jpg[/image]




Shannon V. OKeets -> RE: A World Ignites... (AAR) (9/25/2013 5:02:59 PM)


quote:

ORIGINAL: Eradanfaroth

If the German Player is such a gambler, why didn't try an assault directly on Warsaw ?
It ends the war in the first impulse (if it succeeds of course).

This is the main reason that many CW players place a unit just in north of Lodz and Warsaw.

Edit : you can achieve a 5-1 odds with the engineer unit and the two stukas and throw in the Do17 and Heinkel 111 to ground strike the hex => good chance to have a +2 modifier to your die wich lead to a 2 needed to leave the hex empty. Warsaw taken, Polish war is over.

For Poland to be conquered, Germany must take both Lodz and Warsaw.




peskpesk -> RE: A World Ignites... (AAR) (9/25/2013 7:47:14 PM)

Since Germany has quite a number of units on the Western Front it is a good strategy not to take any risks on the Eastern Front. Advance toward the capital, ZOC HQ, overrun the fleet and eliminate the 3-3 and 1-4 on automtisc odds. Have a good TAC performe ground strike on Lodz and maybe test with one plane on Warzaw and / or the HQ. Leave the rest for later impulses




Centuur -> RE: A World Ignites... (AAR) (9/25/2013 7:54:15 PM)

The German airforce has two FTR's in the region. Therefore, I think it would be wise to put both Polish planes into North East Poland and fly them to neutral countries in the next CW impulse to get the pilots as the CW. I don't think the Polish airforce have the power to kill any German plane.
The HQ, well, that's up to you. If you use it for defense, than it should be in Warsaw or Lodz. If you want to rebuild it by the CW, put it in Northeastern Poland too. The USSR can wait an impulse for taking Eastern Poland (and it is wise to do so), since they are guaranteed to get at least 2 impulses in the turn.

In the current position the HQ is in, it can only move one hex if the Germans moves the right way and will be to late to defend Warsaw. The way the set up is now, I would as Germany kill the INF in Posnan, kill the DIV and attack Lodz in the first impulse. Warsaw comes the next impulse, with three or even four hexes available for Germany to put troops in...




Eradanfaroth -> RE: A World Ignites... (AAR) (9/25/2013 8:05:44 PM)

quote:

For Poland to be conquered, Germany must take both Lodz and Warsaw.


Sorry then, seems my knowledge of political rules are outdated (version 4).





Orm -> RE: A World Ignites... (AAR) (9/26/2013 9:29:28 PM)

The idea with placing the Polish HQ in Brest-Litovsk is that it stop an attack on Warsaw from 3 hexes during the surprise impulse. It is also close enough that it might be able to reorganize units in Warsaw. At the same time it is in a reasonable safe location. Germany can attack it on a 5-1 attack but then they have 50% risk of 'flipping' the attack force and attack a area that is a side show. And last point is that it is located in the Soviet zone so it might become interned.




Extraneous -> RE: A World Ignites... (AAR) (9/28/2013 4:22:05 AM)


quote:

ORIGINAL: Eradanfaroth

quote:

For Poland to be conquered, Germany must take both Lodz and Warsaw.


Sorry then, seems my knowledge of political rules are outdated (version 4).




quote:

ORIGINAL: WiFFE-RAW-7.0.pdf
13.7.1 Conquest
Other home countries
To conquer any other home country, you must control its capital plus every printed factory hex in that home country. You do not need to control a hex that only contains factories that were moved, or built, there.


Lodz and Warsaw contain all the factories in Poland.




Orm -> RE: A World Ignites... (AAR) (9/28/2013 10:48:45 AM)

[Early summer 1939] Listen, I know I said that the Sudetenland was the limit of my territorial desires, but well I kind of forgot about Poland when I said that. So if the British and French can allow me to grab Poland, I promise that will be it – no more territorial acquisitions…..and they can trust me on this, I give them my personal guarantee!



[Later, on hearing the news that Chamberlain has promised to come to Poland’s aide] What!!! But those pesky Poles are standing in the way of the creation of a new, better, Europe lead by the master race (well led by ME actually!).


Me ol’ mucker Benito has agreed to join us (I know I can always rely on my friend Mussolini right?) and just now Ribbentrop has concluded business with Stalin. Russia will not interfere with my plans – suckers!!. England and France are led by fools and they will not act, even with their stupid guarantees!!. And who cares what US thinks? They have plans to take over all of Asia and America themselves. Besides, our Japanese friends will keep those Americans too busy to interfere in our affairs. What do they care about Poland anyway?


[Working himself up into a rage…as usual] Poland! How dare they deny ME our land! Danzig is German! Germans living in Polish slavery! The people demand that we free Danzig! My people expect me to do something when they just insult us when they deny our humble demands to give us the Polish corridor. How dare they! I will show them who they insult! My panzers will show them! Luftwaffe will crush their armies as the ants they are!


My Generals, we need to free our people from their chains. We need to free Europe from their fool leaders and the first step is to free Poland and incorporate it into our mighty Fatherland. We demand it! Make it happen. Germany was stabbed in the back 20-years ago, it is now time for revenge!


We will invade immediately…well as soon as Orm has finished setting up the Poles and I have found the dice.

[an aide whispers in Adolf’s ear] What? No Dice? World in Flames is on computer? Oh great! Er… what’s a computer?......




Orm -> RE: A World Ignites... (AAR) (9/28/2013 10:49:51 AM)

Germany declares war on Poland.

The US public reacts negatively on this. A 4 strength US Entry marker was picked.

Poland aligns to CW.
[image]local://upfiles/29130/9D85572BBDA54FAEB3998937DC873F09.jpg[/image]




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