Symon -> RE: Airspeed influence in A2A (9/25/2013 6:03:04 PM)
|
quote:
ORIGINAL: Alfred Further to what PaxMondo is pointing out. Tinkering with speed can have several, "unwanted", ill effects on other parameters. Oh, very Yes. A lot of the following comments are more to help Alfred adapt his commentary. It is not criticism. quote:
1. If you reduce top speed you should also reduce cruise speed accordingly. This will impact on ETA potentially providing a boost to defensive air operations. Not really. Cruise speed is a Power/Altitude thingy. It’s not power-linear. It is what it is. quote:
2. Reduce cruise speed will likely make getting coordinated air raids much harder as the escorting fighters will find it much harder to catch up with their bombers. See 1. above. Doesn’t quite work that way. Can’t say how coordination works, but trying to impress IRL thingys onto a game abstraction will cause issues in the hypothalamus. quote:
3. Max airspeed can reduce the enemy's manoeuvre rating. Play around too much and you will probably turn some third rate fighters into killer aircraft. Personally I can't see how the intended objective of more historical style of war and combat would be achieved by having a Nate dominating a Mustang. Well, that’s the entire point, isn’t it? quote:
4. The existing interrelationship between max speed and manoeuvre ratings already abstracts the different climbing rates experienced at differed heights. The risk runs of totally messing up with the existing climb rates. Very true. That’s exactly what’s happening in the new Babes air stuff. A matrix of Speed, Climb, Maneuver at Alt, all built inside the game engine. quote:
Section 7.4.2 of the manual makes it quite clear that max speed does not trump the other attributes which the OP, without I dare say providing any evidence, claims are lacking in the game. Screw the little forum “game weenies”. You are right, they are wrong. quote:
Bottom line is that I don't see how one can change the historical aircraft attributes and still expect to get historical play. But as PaxMondo has pointed out, one can do anything with one's own mod. Just don't expect that the results will be pretty. After all, the AE devs only spent quite a few man years to get right the relationships between the different variables. I doubt that the devs would view the game as being inadequately "playable" as it is. You can get there from here. Trust me. quote:
Alfred [ed] The stuff that happens here is wayyyy beyond what the regular forumn talks about. So please be judicious. It's hard to tell a pre-teen he can't get what he wants. Ciao. John
|
|
|
|