n01487477 -> RE: Japanese Naval/Merchant Shipyards (9/22/2013 4:45:42 AM)
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ORIGINAL: cplprice Before I jump into a game where I have to manage ship production for the japanese I have a could questions about shipyard size, shipyard points,etc/ First, are the points global and can they be stored from turn to turn like the HI? Yes, they are global and can be stored from turn to turn. quote:
Second, are the sizes correct to actually build the historical ships? I notice Hiroshima/Kure has a Naval Shipyard with a size of 134. According to the rules you must spend one shipyard point per point of durability for the ship to move forward a day. Hiroshima on 07 December historically had the Yamato fitting out (233 points/durability) which gives us a negative 99 points. how do you move this ship forward to commissioning if its durability is greater than the available points? Well you said it before - these points are global and are not shipyard specific. It is not about the local size but the global accumulation divided out amongst the ships building. quote:
If they're global that would explain things to a degree, The CL-Oyodo was also building there, historically, at least. How does this work since we've already exceeded our shipyard capacity for this yard. Read my econdoc in my signature. Watch my video (also in the sig). Get Tracker and use it to work out the build. Read numdydars econ primer too.
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