Ur_Vile_WEdge -> RE: HQ's (9/23/2013 3:03:26 PM)
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quote:
ORIGINAL: Extraneous quote:
ORIGINAL: Ur_Vile_WEdge I thought on the attack, a HQ HAD to be fighting in order to provide support. And don't forget, if you're playing with 1D10, a HQ providing support doesn't always successfully do so (and consequently flip) Furthermore, if you do well enough on the attack, the attackers don't flip, and that can easily happen where lots of armor are around to call a blitz. quote:
11.16.3 HQ support (option 13) Support After all land attacks are declared, the inactive side announces HQ support for target hexes. You can only allocate 1 face-up HQ to support each hex. It must be in, or adjacent to, the target hex. It can’t provide support to a unit it does not co-operate with, to an adjacent hex if it is separated from it by an impassable hexside, or if its own hex is also being attacked. In the hex or adjacent. Hows it goin WEdge [:)] My rules must be out of date, because my book says quote:
After all land attacks are declared, the inactive side announces HQ support for target hexes. You can only allocate 1 face-up HQ to support each hex. It must be in, or adjacent to, the target hex. It can’t provide support to a unit it does not co-operate with, to an adjacent hex if it is separated from it by an impassable hexside, or if its own hex is also being attacked. Then the active side can allocate 1 face-up HQ to support each target hex. The HQ must be one of the units attacking that hex. So I had always been playing, for Defensive HQ support, the HQ had to be adjacent, and for offensive, it had to be actually attacking. but I guess I don't have to keep sticking Bock and Runstedt's necks out to attack Paris. Although limited frontage for when I need that HQ support to crack the city means I might not be able to take a 7 off the line. Hmmm...... But it's going quite well. How are things at your end, Extraneous?
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