Pocus -> RE: Development of zones (9/25/2013 8:51:51 AM)
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Indeed, they can be used to allow in the end placing tracks and roads. In 1.01 (due out in a few days at most), we have slightly altered the 'development level slows down movements' formula so it is more straightforward: If the region is wild (25 or less dev points) then movement is slowed down by 20%. If the region is cleared (50 or less) then movement is slowed down by 10%. And as you know, higher movement cost results also in more fatigue for the men. So it has its use, although that's not game changer. If this bother you, don't use the decisions.
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