Extra Missile Launched After Kill (Full Version)

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NefariousKoel -> Extra Missile Launched After Kill (9/25/2013 4:14:03 PM)

I've had both Air and Land targets get two more missiles fired right when they are destroyed by a previous salvo of same. The Engage AI is burning up extra ammo when set to auto-engage like this. Thus far I've seen it with Tomahawks and ESSMs from the DDG in tutorial #3 and may be an issue with the others.




Primarchx -> RE: Extra Missile Launched After Kill (9/25/2013 4:18:18 PM)

Interesting. I've seen a re-engage when the first pair misses and even a single missile launched when the first of a pair misses but before the second in that pair destroys the target. Never seen a pair launched prior to the preceding pair missing, though.

BTW, HOLD FIRE is a good option if you want more granular control of attacks. The AI will not fire but you can still manually assign attacks as normal.




NefariousKoel -> RE: Extra Missile Launched After Kill (9/25/2013 4:21:02 PM)

All the buildings were struck and killed in the first volley. Whether the first missile had missed (before the second struck), I have no idea but it didn't wait to see if the second missile achieved a kill before sending a couple more. They first salvo had been launched at the pretty much the same time, so maybe it just didn't wait to see if they were all effective before re-engaging.

I will load it up and see if it happens again.




NefariousKoel -> RE: Extra Missile Launched After Kill (9/25/2013 4:29:57 PM)

Two more playthroughs from a save point right in front didn't do the same thing. No additional missiles were fired at dead targets. *shrug* It definitely happened the first time around. Just some freak decision?




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