transports = merchantmen? (Full Version)

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USSLockwood -> transports = merchantmen? (9/26/2013 12:54:14 AM)

For purposes of generating War Supplies and money, do Naval transports placed in
the shipping box generate these items in the same manner as do merchantmen?




Aurelian -> RE: transports = merchantmen? (9/26/2013 1:28:35 AM)

You can load them with troops, send them to the shipping box, build depots with them.

(Only have two types, river and ocean. Of course the river ones can't go to the shipping box.)





Jim D Burns -> RE: transports = merchantmen? (9/26/2013 1:41:53 AM)

Merchants generate money not transports. You get a ledger event that allows you to gain more merchants after 1862. I just played my option and gained three merchant units which sent my income up from 28 items a turn to 36. If you keep your money supply near zero every turn then most of the merchant income will be money. What you get is dependent on your current stocks of money and war supplies at turn end.

Jim




Aurelian -> RE: transports = merchantmen? (9/26/2013 2:05:58 AM)

Thought they were the same. I used to send transports to the shipping box.

Rats.




USSLockwood -> RE: transports = merchantmen? (9/26/2013 3:03:29 AM)

Thank you gentlemen.




melvi -> RE: transports = merchantmen? (10/1/2013 11:44:05 AM)

quote:

ORIGINAL: Aurelian

Thought they were the same. I used to send transports to the shipping box.

Rats.


I usually have all (1) the transport ships the union is allowed to build done by the first months of 1862 and I have them placed in the shipping box , they improve a lot the money/war supplies income. iirc If you read the tooltip of the merchant ships icon it says they only provide supplies, you cant transport troops with merchant ships ( i havent tried though). So merchant ships = supplies and transport ships = money/supplies or troops transport id say.

PD: The forum isnt allowing me to write " t r a n s p o r t s h i p s" (1) ??? when i add the message those 2 words disspear from the message.




willgamer -> RE: transports = merchantmen? (10/1/2013 3:08:02 PM)


quote:

ORIGINAL: melvi

I usually have all (1) the transport ships the union is allowed to build done by the first months of 1862 and I have them placed in the shipping box , they improve a lot the money/war supplies income. iirc If you read the tooltip of the merchant ships icon it says they only provide supplies, you cant transport troops with merchant ships ( i havent tried though). So merchant ships = supplies and transport ships = money/supplies or troops transport id say.



Not saying this is wrong, but it seems to contradict Pocus answer in the Quick Answers thread. I'm confused.... [&:][&:][&:]




Oberst_Klink -> RE: transports = merchantmen? (10/1/2013 3:50:16 PM)


quote:

ORIGINAL: willgamer


quote:

ORIGINAL: melvi

I usually have all (1) the transport ships the union is allowed to build done by the first months of 1862 and I have them placed in the shipping box , they improve a lot the money/war supplies income. iirc If you read the tooltip of the merchant ships icon it says they only provide supplies, you cant transport troops with merchant ships ( i havent tried though). So merchant ships = supplies and transport ships = money/supplies or troops transport id say.



Not saying this is wrong, but it seems to contradict Pocus answer in the Quick Answers thread. I'm confused.... [&:][&:][&:]


AFAIK, there's no difference between merchant/transports. Unless... things have changed, but ain't seen it mentioned in the 'what's new' document, aye?

Klink, Oberst




Jim D Burns -> RE: transports = merchantmen? (10/1/2013 5:14:42 PM)


quote:

ORIGINAL: Oberst_Klink
AFAIK, there's no difference between merchant/transports. Unless... things have changed, but ain't seen it mentioned in the 'what's new' document, aye?


I stand corrected on my earlier statement about transports vs. merchants, transports do bring stuff in. I ran a test and sent 34 transports to the box and brought in 74 units of stuff. So a rough increase of about 45-50 units above what the starting merchant ship units alone brought in (24-28 units I think).

Whether or not transports lean more towards bringing in war supplies than money, I don’t know, that’ll have to be play tested out. But this is a good thing because in my game as the south, I was easily killing 60+ items per turn of the union stuff with just the two historical steam ships and one 2 ship sail frigate unit. So the union is going to have a hard time making any profit with shipping if he doesn’t stuff the shipping box full of transports.

In fact I think the south is far too effective in being able to interdict union shipping, it’s almost like I was the one blockading the union instead of the other way around.

Jim




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