Cpt Sherwood -> R.A. 6.1 Japanese Admiral required (9/27/2013 2:04:59 AM)
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My last Japanese R.A opponent disappeared after 6 months of game time. I would like to start another R.A. game as Allies. I can only do one turn per day most days. I want to use the latest R.A. version, of course, and the Gnarly Asian Roads map mod by Symon. I am open to house rules, but I think less is better, so if you have a long list we probably are not compatible. As Allies I am open to very restrictive turn one rules as long as my Japanese opponent is willing to agree to not abuse the first turn magic move bonus. I do not want Amphibious landings at Mersing, Palambang, etc. Tell me how far you want to go on turn 1 and I will tell you how little I will do. My initial proposal is to only give orders to existing TFs and Chinese units. No new TFs, no air unit orders, etc. In return I expect no landings that are not done in the historical start and all Amphibious TFs within 5 hexes of an occupied Japanese base at the end of turn 1. This is negotiable. I consider myself a good player and I will fight from turn 1. I will not Sir Robin or completely turtle up, but remember that the Japanese player starts with more available than a scenario 1 so as Allies, I will have to be careful and selective where I am willing to fight. You can answer here, PM me, or email me.
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