R.A. 6.1 Japanese Admiral required (Full Version)

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Cpt Sherwood -> R.A. 6.1 Japanese Admiral required (9/27/2013 2:04:59 AM)

My last Japanese R.A opponent disappeared after 6 months of game time. I would like to start another R.A. game as Allies.

I can only do one turn per day most days.

I want to use the latest R.A. version, of course, and the Gnarly Asian Roads map mod by Symon.

I am open to house rules, but I think less is better, so if you have a long list we probably are not compatible.

As Allies I am open to very restrictive turn one rules as long as my Japanese opponent is willing to agree
to not abuse the first turn magic move bonus. I do not want Amphibious landings at Mersing, Palambang, etc.
Tell me how far you want to go on turn 1 and I will tell you how little I will do. My initial proposal is
to only give orders to existing TFs and Chinese units. No new TFs, no air unit orders, etc. In return I expect
no landings that are not done in the historical start and all Amphibious TFs within 5 hexes of an occupied Japanese base at the end of turn 1. This is negotiable.

I consider myself a good player and I will fight from turn 1. I will not Sir Robin or completely turtle up, but remember that the Japanese player starts with more available than a scenario 1 so as Allies, I will have to be careful and selective where I am willing to fight.

You can answer here, PM me, or email me.




Cpt Sherwood -> RE: R.A. 6.1 Japanese Admiral required (9/29/2013 2:01:11 AM)

There doesn't seem to be a lot if interest and it looks like there are a number of air group problems, so I think I will rescind this request.




John 3rd -> RE: R.A. 6.1 Japanese Admiral required (9/29/2013 9:47:41 PM)

Fixed the issues but we'll wait to see if things are good or not.




Cpt Sherwood -> RE: R.A. 6.1 Japanese Admiral required (10/2/2013 1:50:41 AM)

Let me reopen this for now. John 3rd has ask for a game, and we are discussing ground rules, house rules. and turn one rules. He is a good player and as the mod designer, he should be able to get a lot out of the Japanese forces. That does not mean that a game is set in concrete, so if you are interested, please speak up.




Cpt Sherwood -> RE: R.A. 6.1 Japanese Admiral required (10/2/2013 12:05:12 PM)

Well, it looks like only John 3rd is interested, so I will close this permanently. Stand by for forthcoming AARs.




Feltan -> RE: R.A. 6.1 Japanese Admiral required (10/2/2013 12:55:46 PM)

CPT Sherwood,

Dear sir. It has really nothing to do with interest, but everything to do with time and willingness to make a long term commitment. Interest is high, but I simply couldn't commit to something like this in good faith with work, life, family and other commitments.

Best of luck with your opponent.

Regards,
Feltan




Cpt Sherwood -> RE: R.A. 6.1 Japanese Admiral required (10/2/2013 1:21:42 PM)

You are right and I will agree that the word interest was not the perfect nor best word to use. I will just say that no other person has contacted me about a game.




khyberbill -> RE: R.A. 6.1 Japanese Admiral required (10/2/2013 7:48:40 PM)

Good luck playing John. In short order he will try to capture Hawaii, New Zealand, Australia and India. All by March 42!!! And then I would not be surprised to see him assault Prince Rupert.




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