Interstellar Standoffs, how do we know they hit? (Full Version)

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EricLarsen -> Interstellar Standoffs, how do we know they hit? (1/16/2003 10:42:05 PM)

I finally got to Interstellar Standoffs last night and tried them. I was real smart early in the game and gave sol the double weapon shot artifact. So instead of a one-shot wonder I got a two-shot wonder weapon!:D Now if I'd only added in a crack shot.

I did fire off two interstellar shots but it didn't seem like I hit anything as I didn't get any message saying I hit something. Has anybody used interstellar standoffs and gotten a hit and been told they got a hit? I'm just wondering if we get some kind of message telling us we hit something or destroyed a city or some such intel on our weapon's success. I take silence to mean failure.
Eric Larsen




Digital Age -> (1/17/2003 2:20:48 AM)

I've watched them hit by focusing on the target, but never seen a message. You might get one if you focus on the firing planet and making sure "Show attacks" is set in the unit options. Might be worth an experiment.

D.




EricLarsen -> Worth a Try (1/17/2003 10:07:35 PM)

Digital Age,
I shot off a whole slew of them last night and couldn't see if they worked or not. I shot off about 6 or so at one world within a fairly short timespan and it was only a fusion world at that. I wonder if putting a ship in the system would help. I haven't tried actually focusing in on the target to see if I can watch the world while I'm shooting. I'll have to see if that works. It sure would be nice to see some feedback from those attacks, whether we hit or miss or if we blow up some city or take down their shield. Kind of anticlimactic getting through all that research and thinking this weapon will be so cool and then no feedback when we shoot. I guess maybe I'll putz around my old game I kind of finished with and try some more permutations like sending a ship to observe.
Eric Larsen




startrekdork -> (1/21/2003 1:23:33 PM)

you would think that intersteallar standoffs would work like space ships. like a big ship loaded with explosives launched at another world with the sole intent of blowing it up.

in a future patch i think it would be cool if they worked like spaceships, where you could select it and then follow it as it travels across the screen. and say when it reaches the enemy planet it can run into a mine and blow up or be shot down by some enemy ship or weapon on the planet or explode destroying a bunch of cities or something. i dont know maybe someone has some better ideas. maybe andrew will add this in. i wish. :D




Andrew Ewanchyna -> (1/22/2003 8:50:34 AM)

Last I checked, Insterstellar Standoffs (or buzzbombs as I like to call them) give you an attack message, with the option of centering on it. I believe you could also focus on it and follow it in (not 100% on this, though). I usually center on the world that I'm going to hit and wait for it to come in. If someone has a game where this doesn't seem to be happening, just email me (support@apezone.com) the attachment and I'll take a look.




EricLarsen -> (1/24/2003 10:50:22 PM)

Originally posted by Andrew Ewanchyna
[B]Last I checked, Insterstellar Standoffs (or buzzbombs as I like to call them) give you an attack message, with the option of centering on it. I believe you could also focus on it and follow it in (not 100% on this, though). I usually center on the world that I'm going to hit and wait for it to come in. If someone has a game where this doesn't seem to be happening, just email me (support@apezone.com) the attachment and I'll take a look. [/B]

Andrew,
I have tried the focus function but what kept happening was that it would always bounce right back to the world the weapon was fired from. I never saw anything happening nor got any kind of feedback message from my spies and informants or anything as to what happened. It's a really anticlimactic event after going through so much research to finally get them. Buzzbombs really need some kind of feedback so we know if it hit or missed or if it hit did it do any damage. I just keep shooting at the first target showing in hopes that after a while they'd zero in on that target but even that didn't work even after firing off shots from the same worlds several times.

Please give us some way to garner feedback from Buzzbomb attacks, whether it's a real-time bird's-eye view or a delayed spy report.
Eric Larsen




zaz -> (1/26/2003 12:38:25 AM)

I used mine for the first time in a game last night. I had to scrap some buildings, I liked having fighters and other defensive weapons on my world just in case I was on the defensive. Anyway, It didn't take long to see that they had some flaws. I set two worlds to attack one, so I had a shot coming in every couple months or so. :D

First problem was that when you get the window open to "fire" with, there is no "fire" button. Yes, I know it's the window open/close button, but that has the second problem. You click the "fire" button and it closes the window. Then you have to click the check to continue, resulting in the window opening, then check again to finish and close the window. This same problem happens with diplomatic dialogs. I've gotten quite accustomed now to triple clicking the checkmark. :rolleyes:

I ended up focusing on the target planet with 1x speed so I didn't miss the action. I would pause anytime I had an action that required my attention, take care of it and focus back to the target planet. I did get to see one come in, it got blasted down by lazers, darnit! Keep firing guys! Well later one came in from the other direction, and WHAM! an entire enemy city vaporized! A while later and some very lucky timing and two came on screen at the same time! Another city vaporized and time to send in my fleet to capture the world.

Capture was very easy, and I had been worried since it had been one of my colonies that fell to a "random" event. I had to take someone I had been building up trust with and go to war with him or eat the loss. I wasn't about to give up one of my worlds. Ended up with a 2 population world that used to be 180ish. Lots of expense to devastate it and land the marines for an almost negative gain.

Any way to cancel a world or re-populate it with a colony pod? :(

You should enjoy seeing them hit, but it IS a lot of work.




Andrew Ewanchyna -> (1/26/2003 9:54:32 PM)

See, I told you it worked! :p




EricLarsen -> How long until they hit? (1/29/2003 10:21:55 PM)

Originally posted by zaz
[B]I ended up focusing on the target planet with 1x speed so I didn't miss the action. I would pause anytime I had an action that required my attention, take care of it and focus back to the target planet. I did get to see one come in, it got blasted down by lazers, darnit! Keep firing guys! Well later one came in from the other direction, and WHAM! an entire enemy city vaporized! A while later and some very lucky timing and two came on screen at the same time! Another city vaporized and time to send in my fleet to capture the world.

You should enjoy seeing them hit, but it IS a lot of work. [/B]

zaz,
How long do you wait for the interstellar standoffs to arrive? I've tried focusing on the target planet but always get snapped back to the firing world when I click on the fire button. I've seen a white spot on the target city but never any beam of energy racing onto the screen to hit the target city. I've even gone right back to the target planet and watched for a while but saw nothing happening. How long should one wait to see the attack happen?
Eric Larsen




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