Feltan -> RE: Getting killed over Rangoon (10/2/2013 1:46:09 AM)
|
quote:
ORIGINAL: HansBolter quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: HansBolter I know Pax plays the Allied Iroman scenario by Andymac whcich pits the Japanese against a beefed up Allied side. Andy has 3 levels of Ironman, currently playing his "insane" version. "Beware of Dorniers" [:D][:D][:D] [&o][&o][&o] Andymac's newest Ironman versions are indeed "insane". I started his Ironman Nasty version for the Allied player, but after sinking about 4 hours into the Allied December 8th turn, I discovered that the base at Perth was missing and I refused to play the game out with that bug. I never bothered to report it to Andy. In truth, I have become so enamored with the very, very different LCU counter mix in Babes Ironman that it's tough for me to want to go back to a stock LCU counter mix. I made the jump from the A to the C variant which places large cuts not only in shipping capacities, but also cuts the legs off many, many ships requiring significant adjustment on which ship classes get assigned the longest leg missions. I also jumped to the extended map with stacking limits in the same game and that has a tremendous impact on game play. No more mountains of units at mega deathstar bases. I'm thinking now of adding Gnarly Asian Roads to my next game. The continuing development of this game is absolutely incredible and my hat is off to all those involved in it's evolution. I concur on the LCU's, and the ship ranges -- adds a whole new dynamic. I added the Asian Roads mod as well. Not so much on that one. I frankly don't see a whole lot of difference in the sense that it just reinforces what usually happens wrt axis of advance and logistical tails. Regards, Feltan
|
|
|
|