Primarchx -> RE: Carrier ran out of AMRAAMs (10/1/2013 11:55:36 PM)
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I lost 1 F/A-18E by the end. In full disclosure I should say I wrote the scenario. But as the old addage goes, it's easier to kill a bird in the nest than in the air. Typical launch range for AIM-120D was at 50nm (outer edge of AA-12 envelope and well into the SLAMMER's), then peel away while a second element of fighters further out kept radar contact. This kept the AMRAAMs from having really bad kinematic penalties, with a final pH of around 35% as I recall. quote:
ORIGINAL: RadishRabbit quote:
ORIGINAL: Primarchx The trouble is that short of having a pylon-by-pylon loading system or having 1000 different load permutations per aircraft, you have to draw the line somewhere. In OBD the player is told up front that they have all the ord they can get. From that point on it's up to them to manage it. When I finished playing the final version of the scenario I had over 75 AMRAAMs remaining. Believe me, it can be done. What was your friendly AC loss like? I found that the advanced Fulcrums requires 4~8 AMRAAMs for a kill at distance. Do you risk it and close your AC's distance?
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