Perturabo -> RE: Games with the best AI. (10/4/2013 1:50:33 AM)
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ORIGINAL: Arjuna quote:
ORIGINAL: Perturabo quote:
ORIGINAL: Rtwfreak It's funny you guys should say Command Ops as I have Battles from the Bulge and I just walk all over the ai. Am I missing a difficulty setting or something? They probably don't actively artillery use, especially for counter-battery fire. Artillery use is a major weak point of the AI. The AI routinely takes 10x higher gun losses than I and 10x higher bombardment losses. What would you recommend to change with the artillery then? The most important difference between my way of playing and the AI's is that I tend to bombard anything that is capable of indirect fire until it stops being a threat. On larger maps, where units are often misidentified I search for enemy units that have "bombarding" status and bombard them too (by the way, if anything has a visible bombarding status and is identified as a non-artillery unit type it should be re-identified as an artillery unit as bombarding is a dead give-away of their type). Silencing enemy artillery is especially important when attacking because artillery is very effective at disrupting attacks. Since the enemy artillery doesn't try the same to my artillery, I get free reign at destroying it. In reality, it would probably result in a long artillery duel. Besides that I tend to use artillery more aggressively against enemy concentrations, depots, important positions, etc. (usually after disposing of enemy artillery). Also, I'm not afraid of concentrating artillery - for example if I have a fire superiority, I often fire whole regiments of artillery against single artillery battalions. In current AI situation, I also use regimental fires against single battalions even without superiority to annihilate them sequentially, but I think it wouldn't work if the AI would fire back.
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