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Lihnit23 -> RE: here is an enhanced AI (9/30/2013 9:18:04 PM)
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To make the game more "fair" for the AI, follow these restrictions: 1) Make sure you pick the Ackdarians, Atuuk, Boskara, and Dhayut races in your game. 2) Keep your fleet sizes at 20 ships (or less). That's about the biggest size of each AI fleet (adjusted in the policy files). 3) On all the ports and defensive bases, when you upgrade them, just swap components or add new ones, don't increase the number of any existing components. For example, if a medium port has 22 shields and you research a new shield, don't add 44 of that new shield. Just replace the 22 old shields with 22 of the new shield. When you research long range scanners, you can add that (since it wasn't there before you researched it). This restriction is here for a couple reasons: to give the AI a chance to destroy your ports, and the AI can't build past what I put in the design template file. 4) On the mining stations, gas mining stations, and resort bases, use up to 5 of a main weapon, up to 5 of a secondary weapon, up to 5 shields, and up to 25 armor. 5) On all other immobile structures, use the bare minimum to make the structure function. 6) Don't use spies to steal research (that's how I play at least). I think that covers everything. Try out the mod and tell me what you think.
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