wombat778 -> RE: add on, knowing what unit detect the enemy (10/1/2013 5:58:56 PM)
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To my mind, this is important information when you have a contact that is only detected by a very few sensors For example, knowing which units are detecting which contact lets you make decisions about how to move/retask assets without losing a lock on the contact. To that end, I would be fine with various approaches for limiting the number shown. You could, for example, list only the first 5 or 10, with a notation of some kind that there are more that are omitted. Or maybe if there is an easy way to determine which sensors are "contributing" the most to the contact's information, list only the highest 5 first. Really, I only care about this function when there are 1-3 sensors picking up a target, so any of these kind of approaches are fine by me.
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