Contact, when I say "drop", I mean drop!! (Full Version)

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Texashawk -> Contact, when I say "drop", I mean drop!! (10/3/2013 7:00:15 AM)

While I love this game more than any I've played since, yes, Harpoon II, I have 2 things that annoy me, probably because I'm a DW fan:

1) When I drop a contact, it comes back a second later. I know it has been reacquired, but I wish there was a way to drop permanently contacts (civilian shipping, sunk ships, etc) without having them reacquire on the screen.

2) I find myself wishing I could assign tentative sides/types to a contact from the sensor readings. Especially in large scenarios, it would help with the bookkeeping of where to place your recon assets and where to concentrate your forces. Some kind of 'presumed friendly/neutral/enemy' setting would be nice, as would the ability to assign a tentative contact type based on the 'possible sensor platform' list generated.

Like I said, minor points but I really think they would help with the threat classification part of the sim!!




Dimitris -> RE: Contact, when I say "drop", I mean drop!! (10/3/2013 7:32:59 AM)

Thanks!

On the second point, you man manually designate a contact as hostile by pressing "H".




kaburke61 -> RE: Contact, when I say "drop", I mean drop!! (10/3/2013 4:36:10 PM)


quote:

ORIGINAL: Texashawk

While I love this game more than any I've played since, yes, Harpoon II, I have 2 things that annoy me, probably because I'm a DW fan:

1) When I drop a contact, it comes back a second later. I know it has been reacquired, but I wish there was a way to drop permanently contacts (civilian shipping, sunk ships, etc) without having them reacquire on the screen.

2) I find myself wishing I could assign tentative sides/types to a contact from the sensor readings. Especially in large scenarios, it would help with the bookkeeping of where to place your recon assets and where to concentrate your forces. Some kind of 'presumed friendly/neutral/enemy' setting would be nice, as would the ability to assign a tentative contact type based on the 'possible sensor platform' list generated.

Like I said, minor points but I really think they would help with the threat classification part of the sim!!


Definitely +1 to the first item. The only way it seems at times to make it ignore the contact is to 1) Uncheck ignore plotted course when attacking, and 2) and make sure the AI hold fire item is checked.




Pergite! -> RE: Contact, when I say "drop", I mean drop!! (10/3/2013 9:07:36 PM)


quote:

ORIGINAL: Sunburn

Thanks!

On the second point, you man manually designate a contact as hostile by pressing "H".


What are the keys to manually designate a contact as all the other states, like neutral for example. I do not want to drop a contact (if it isn't a false contact i.e clutter), I always want to designate a contact in order to retain a situational awareness / avoid collateral damage.




Texashawk -> RE: Contact, when I say "drop", I mean drop!! (10/4/2013 8:05:57 AM)

You're welcome!

Didn't know that about the hostile designation; is there a way to designate neutral as well?
quote:

ORIGINAL: Sunburn

Thanks!

On the second point, you man manually designate a contact as hostile by pressing "H".





Dimitris -> RE: Contact, when I say "drop", I mean drop!! (10/4/2013 9:27:27 AM)

Not at the moment, sorry!




therealsoglejr -> RE: Contact, when I say "drop", I mean drop!! (10/10/2013 4:25:58 AM)

You have to say "Drop, Drop, Drop". It won't work unless you say it three times. [:)]




ComDev -> RE: Contact, when I say "drop", I mean drop!! (10/10/2013 6:41:04 AM)

Curious why you'd want to perma-drop a contact though :-D




MirabelleBenou -> RE: Contact, when I say "drop", I mean drop!! (10/10/2013 6:57:06 AM)

It'll be usefull in order to have particular a/c to not investigate or auto-attack a target when other are already on it.




kaburke61 -> RE: Contact, when I say "drop", I mean drop!! (10/10/2013 6:33:24 PM)


quote:

ORIGINAL: MirabelleBenou

It'll be usefull in order to have particular a/c to not investigate or auto-attack a target when other are already on it.


+1.




Juramentado -> RE: Contact, when I say "drop", I mean drop!! (10/10/2013 7:06:27 PM)

From a TTP perspective, I wouldn't want to drop any contacts. At some point, Hostile or Unfriendly contacts will intersect or even parallel paths with Neutral Contacts. That's when you get your bell rung. [8D] In fact, you'd hate my upcoming Horn of Africa scenario where I simulate a typical day's worth of traffic passing through the IRTZ safe passage lanes.




smudge56 -> RE: Contact, when I say "drop", I mean drop!! (10/10/2013 7:22:02 PM)

Oh god looks like I'm going to be sinking a lot of innocents[:)]




Temple -> RE: Contact, when I say "drop", I mean drop!! (10/10/2013 9:07:25 PM)

I'll way in on this on the side of the folks who want a button to drop a contact. I'm playing "First Contact 1957" right now and I'm actually motoring over a 35 minute old contact that's obviously no longer anywhere in the vicinity. I would like the option to be able to drop that contact from the screen.




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