kaburke61 -> RE: Contact, when I say "drop", I mean drop!! (10/3/2013 4:36:10 PM)
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ORIGINAL: Texashawk While I love this game more than any I've played since, yes, Harpoon II, I have 2 things that annoy me, probably because I'm a DW fan: 1) When I drop a contact, it comes back a second later. I know it has been reacquired, but I wish there was a way to drop permanently contacts (civilian shipping, sunk ships, etc) without having them reacquire on the screen. 2) I find myself wishing I could assign tentative sides/types to a contact from the sensor readings. Especially in large scenarios, it would help with the bookkeeping of where to place your recon assets and where to concentrate your forces. Some kind of 'presumed friendly/neutral/enemy' setting would be nice, as would the ability to assign a tentative contact type based on the 'possible sensor platform' list generated. Like I said, minor points but I really think they would help with the threat classification part of the sim!! Definitely +1 to the first item. The only way it seems at times to make it ignore the contact is to 1) Uncheck ignore plotted course when attacking, and 2) and make sure the AI hold fire item is checked.
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