erichswafford -> Second counterpoint to SimHQ review (10/4/2013 4:42:38 AM)
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The Mission Editor: What He Forgot to Mention Ok, as I promised, I'm just going to proceed in fairly random order as I spot things in the review that I find misleading, based on my experience with the game thus far. The next subject is the Mission Editor. According to the reviewer, using the Mission Editor to implement our operational plan is well-nigh impossible, leading you back into some sort of click-fest using the manual controls. When I read this, I honestly wondered if the reviewer had actually ever played an entire scenario using just Missions - because that's one of the first things I tried when I got the game. Here's what the review said about the Mission Editor: It is significant to note that the CMANO Mission Editor lacks any timing function necessary to coordinate Missions. The Missions simply execute as soon as possible. A player could easily get the strong impression of a game meant primarily for play according to AI-controlled Missions with only minimal interference from the human. Unfortunately, the multiple difficulties encountered by players attempting to exercise hands-on control only serve to reinforce this perception. 1. No timing function: While technically correct, he fails to mention that you can dynamically Activate and Deactivate Missions at will. This allows you to easily coordinate timing in a way that's much easier than creating exact times that the mission should start. I don't know about you, but the idea of pre-planning exactly when every mission will start (irrespective of enemy activity, one presumes) sounds about as much fun as watching paint dry. No plan survives contact with the enemy, so this is the sort of "feature" only a Soviet could love. [image]http://i197.photobucket.com/albums/aa83/Kondor999/Missioneditor-3.png[/image] Why is this important? Because it allows you to see, at a glance, which missions you have Active at any time, and change that in whatever sequence you desire to pull off your Grand Master Plan. I like this much better than setting actual times to kick off these missions. And God knows how I'd pick a time. What time? Hell - when it's appropriate I guess! Depends on what the Competition is up to, really. The review glosses over all these essential features, never mentioning the various options which allow you to tailor these missions to nearly every possible circumstance. Did he even really play the game? This is another example of the many problems in the Command review, where features which would have addressed or eliminated the reviewers objections are simply ignored. One is left to draw one of 2 conclusions: Either the reviewer never learned the game very well or he was trying to score payback points rather than do an honest review. And Yes, there's a lot more where this came from. To Be Continued...
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