Database editor? (Full Version)

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Stevechase -> Database editor? (10/5/2013 6:58:03 AM)

Finally bought Command. Wondering if there are plans for a database editor in the future. If not produced by the dev team would it be possible for some of those more savvy users to create one.




bsq -> RE: Database editor? (10/5/2013 9:18:08 AM)

You can look at it and potentially edit it in SqlLite, but it looks like a reasonably big and complex relational database with lots of look-up tables and modular stuff that you would need to understand before diving in.




Mgellis -> RE: Database editor? (10/5/2013 2:36:08 PM)

It is also possible to edit some platforms to an extent in the scenario editor itself, by adding or deleting weapons, sensors, etc.




mikmykWS -> RE: Database editor? (10/5/2013 2:39:17 PM)


quote:

ORIGINAL: Stevechase

Finally bought Command. Wondering if there are plans for a database editor in the future. If not produced by the dev team would it be possible for some of those more savvy users to create one.


We offer some db edit features in the editor and have no current plans to follow Harpoon's paradigm.


Mike




thewood1 -> RE: Database editor? (10/5/2013 2:43:27 PM)

IIRC, Harpoon was not an open db on release, right? I think it took a couple years for the db to be hacked or figured out.




mikmykWS -> RE: Database editor? (10/5/2013 2:48:01 PM)

It had its own editor after so many releases I think.





Stevechase -> RE: Database editor? (10/6/2013 4:16:50 AM)


quote:

ORIGINAL: mikmyk


quote:

ORIGINAL: Stevechase

Finally bought Command. Wondering if there are plans for a database editor in the future. If not produced by the dev team would it be possible for some of those more savvy users to create one.


We offer some db edit features in the editor and have no current plans to follow Harpoon's paradigm.


Mike


I must say that is very disappointing. Had I known that I would not have shelled out the $80.00. Not your fault though. I should have paid better attention to the advertised features. Just assumed it would be far better than Harpoon in every way.




mikmykWS -> RE: Database editor? (10/6/2013 5:13:33 AM)

Sorry to disappoint Steve but this is the path we've chosen.




Stevechase -> RE: Database editor? (10/6/2013 5:37:20 AM)

Ok, Got it.




Elouda -> RE: Database editor? (10/6/2013 5:49:13 AM)

Could you clarify if this also means there are no plans to expand the current 'scenario-specific database editor' options in the the scenario editor (for example being able edit weapon magazines or unit properties)?




mikmykWS -> RE: Database editor? (10/6/2013 5:51:56 AM)

No we need to get the add mag function in although you can actually do it with a config file. As our plans stand right now all future db edit feature work will be done in the scenario editor or through the config files.

Mike




ComDev -> RE: Database editor? (10/6/2013 1:43:01 PM)

You can edit mags, mounts, sensors, comm links (weapon datalinks) through script files. Details on how to do this can be found in the Manual [8D]




alex2000 -> RE: Database editor? (3/10/2014 6:33:16 PM)

Hi Ragnar.

Unfortunately, the manual doesn't explain clearly how change the platform components, especially using the "scripts".
Maybe it would be appropriate to post some tutorials or some examples to do this.

Thanks and bye.

Alex from Leghorn (Italy)









orca -> RE: Database editor? (3/10/2014 11:19:54 PM)

just the last post after I posted something similar in another forum... had the same experience as Alex




ComDev -> RE: Database editor? (3/11/2014 1:46:53 PM)

Oki doki, no problem. What parts of chapter 7 in the manual do you think are unclear? [8D]




alex2000 -> RE: Database editor? (3/11/2014 6:19:51 PM)

Hi Ragnar

The unclear part of Chapter 7 is the part regarding the modify of platforms via script (In fact it is quite unintelligible), moreover it doesn't explain how to use the script in the scenario building.
It would require a tutorial more clear and understandable even by beginners.

Thanks and bye

Alex from Leghorn (Italy)




KEYSTONE07950 -> RE: Database editor? (3/11/2014 6:40:57 PM)


quote:

ORIGINAL: alex2000

Hi Ragnar

The unclear part of Chapter 7 is the part regarding the modify of platforms via script (In fact it is quite unintelligible), moreover it doesn't explain how to use the script in the scenario building.
It would require a tutorial more clear and understandable even by beginners.

Thanks and bye

Alex from Leghorn (Italy)



I agree 100%. A step by step tutorial would be most welcome.

PS- Thanks for this great sim. It's occupying (productively) all my spare time.[&o]




ckfinite -> RE: Database editor? (3/12/2014 4:35:13 PM)

It's actually a pretty nice normalized design, so it's easy to understand. You can edit most things by hand easily, you just have to remember/write down a lot of IDs to do so. I'm trying to get a nice abstraction layer set up for .NET (EF6), but there are some issues, mostly on the framework side.




SaneStatistician -> RE: Database editor? (3/13/2014 7:44:29 AM)


quote:

ORIGINAL: ckfinite

It's actually a pretty nice normalized design, so it's easy to understand. You can edit most things by hand easily, you just have to remember/write down a lot of IDs to do so. I'm trying to get a nice abstraction layer set up for .NET (EF6), but there are some issues, mostly on the framework side.


Please remember that by reverse-engineering the database you violate the terms of your license. [:-]




orca -> RE: Database editor? (3/13/2014 2:59:29 PM)

Even better than a tutorial would be a new feature in the scenario editor the automates the saving of changes make. Saving/copying using scripts seems to be not ideal and too complicated. I doubt it will be used with often because of this.

I've requested this before but since we on this topic-
I'd love new features to:

Be able to automatically save unit changes in scen editor, be able to import to file edited units, and be able to clone edited units.

BTW- I respect devs decision regarding limiting editing to scenario editor. These requests don't change that but just makes what is currently possible much easier.




ckfinite -> RE: Database editor? (3/14/2014 5:49:03 PM)


quote:

ORIGINAL: SaneStatistician


quote:

ORIGINAL: ckfinite

It's actually a pretty nice normalized design, so it's easy to understand. You can edit most things by hand easily, you just have to remember/write down a lot of IDs to do so. I'm trying to get a nice abstraction layer set up for .NET (EF6), but there are some issues, mostly on the framework side.


Please remember that by reverse-engineering the database you violate the terms of your license. [:-]

Surprisingly, it isn't actually violating the license. To quote the license,
quote:

You may not copy, reproduce, translate, decompile,
reverse engineer, disassemble, modify, or create derivative works from
the assembled code or any part thereof

(Emphasis mine, this is from the EULA, S.2 ).

This means that it does violate the license to use a decompiler like DotPeek on the Command executable (which I have not done), or to examine the CIL code, for that matter. However, unless the database is originally described in code that is then assembled (which I doubt), then it is not covered under the EULA.

This isn't very hard to fix, as far as I can tell. They just need to change "the assembled code or any part thereof" to "the software and included data, or any part thereof". Based on the lack of a clause alone, it seems that they'd be okay with a third-party analysis of the DB. I'm more than happy to abide by their wishes, if they don't want a DB editor, though.

What I do for JASSM-ERs on F-35...




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