colonization close together good or bad? (Full Version)

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buncheesy -> colonization close together good or bad? (10/5/2013 8:42:56 AM)

I saw somewhere on these forums that its a bad idea to colonize two planets in the same system - I think it was because of competition for resources arriving?

Is this the case? How close is two close? ie the next system to the capital system?

I am still in my first game (bloody epic!!) and my colony's are fairly spread out to try an maximise my zones of influence and because I was picking the best planets first. Some problems are: large travel distances for defending and trade, corruption(?), infilling by other powers.

Now I am looking to colony spam and I have some very good prospects within systems I have already colonised or very close to my capital.

I assume this is ultimately a balance thing?




Bingeling -> RE: colonization close together good or bad? (10/5/2013 9:09:31 AM)

Spreading out is good to "grab territory". Territory gives colony targets and resources that are yours. This is mostly important in early game, though.

As long as I can handle pirates, I would colonize every good colony target I can grab. What are good targets? Those that gives control of useful systems, and colonies with more than 80% quality or such. Do also keep in mind that too many "fresh" colonies at once may make your tax subjects leave your revenue planets to settle at fresh ones of no income, which can hurt quite a bit in the short run.

If you run with corruption, it is all the more reason to colonize good ones near the capital.

The only catch with multiple colonies in a system, is that I am usually too cheap to protect more than one properly ;-)




Canute0 -> RE: colonization close together good or bad? (10/5/2013 11:27:55 AM)

2 colonies at the same system arn't a bad thing.
But before you colonize these you should allways colonize any other ones to grab them. The potenzial colony at your system is yours, noone else can colonize it.




Fenrisfil -> RE: colonization close together good or bad? (10/5/2013 11:42:36 AM)

I find a lot depends on your specific situation. For example if you are having pirate issues it can make a lot of sense to have more than one colony in a system as you only need the one fleet to protect it. In normal situations though I try and colonise as strategically as possible and that really ends up a matter of how the galaxy has been generated. I have colonisation limits active (and fairly harsh ones) so grabbing a colony that is in the range of another empire is always a priority over one that isn't, as is one that will open up a path to another colony. Once there is a clear galactic spread and I am bordering multiple empires I start to colonise closer to home rather than create isolated colonies in pockets of space within the main part of a rivals empire.




CyclopsSlayer -> RE: colonization close together good or bad? (10/5/2013 2:57:32 PM)

My view of colony priority;

- Special Resources and Empire Wide bonuses (colored blue in the list. BUT never too many at once as that strains income.
- ALL Independent Colonies. Techs, cash, new world colonization types, empire bonuses.
- 80% Quality or better worlds first, then lesser worlds but preferably >60%.
- Systems that grab key control regions. Even then it had better be REALLY strategically valuable to colonize a sub 60% world.

Spread your colonies far and wide to grab strategic control early on especially of rarer resources. Then back fill every reasonable resource or colony.
Using colonies to control and limit expansion of neighboring empires is an often bloodless form of war. You can even nibble away at their control zones.
The Bakuras(sic) Shipyards vastly increase the number of colony ships you can turn out. If you are going to spam the galaxy with colonies they are a necessity.




Shark7 -> RE: colonization close together good or bad? (10/5/2013 5:35:58 PM)


quote:

ORIGINAL: Bingeling

Spreading out is good to "grab territory". Territory gives colony targets and resources that are yours. This is mostly important in early game, though.

As long as I can handle pirates, I would colonize every good colony target I can grab. What are good targets? Those that gives control of useful systems, and colonies with more than 80% quality or such. Do also keep in mind that too many "fresh" colonies at once may make your tax subjects leave your revenue planets to settle at fresh ones of no income, which can hurt quite a bit in the short run.

If you run with corruption, it is all the more reason to colonize good ones near the capital.

The only catch with multiple colonies in a system, is that I am usually too cheap to protect more than one properly ;-)


One could try to control the whole leaving due to taxes thing by manually setting the tax rate at every colony to be the same. It would slow new colony growth, but would provide less incentive for people to leave well established colonies.




buncheesy -> RE: colonization close together good or bad? (10/6/2013 6:42:15 AM)

Thanks for the replies.

Yep Bakuras shipyards...missed that one [:(]

blue...look for blue!

cheers




dostillevi -> RE: colonization close together good or bad? (10/7/2013 11:23:47 PM)

I find it's very worthwhile to get colonies up to max population, and I'll "invest" my income in lowering the tax rate on my homeworld as early on as possible until it maxes out, then jack the rate up to 50-60% to provide the bulk of your early game income. Colonize with the intention of getting your new colonies maxed out before they provide any income at all, and once you have 3 or 4 maxed worlds at 50% taxes you'll have enough money to basically do whatever you want.




Bingeling -> RE: colonization close together good or bad? (10/7/2013 11:37:36 PM)

Indeed, high quality and high population are the key to taxable revenue. If one can afford to run zero taxes on some high quality colonies, it will pay off very well in the long run.




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