Elouda -> RE: Firestorm Scenario (10/7/2013 5:34:03 AM)
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ORIGINAL: MR_BURNS2 Very nice, played this a couple of times.[8D] I found some strange things though. Some of your NK Ships ran into their own minefield, maybe you should leave a channel open and make sure their waypoints lead them through those channels. And your NK missile boats twice fired their missiles towards their own harbor(where the mines struck, silly AI thinking it was a Ship who sank them???), when they didnt find a target there they changed course for my fleet, but didnt have enough range left by then. I will attach a savegame of the second such missile volley. Your silkworm SSM land battery never fired, is this intended? The waypoints should have avoided the minefields, but I've added no-navigation zones to them to ensure this doesnt happen. I have no idea why the missile boats fired at the coast - your guess is as good as mine. The silkworms typically only fire as you get closer due to need to get a better lock as well as actually ID the US forces. I am in the process of playing through the scenario to make sure nothing odd happens, ill post the update once I'm done if all goes well. ------------------------------------------ Played through with no issues (atleast until both the missile boats and silkworms were dead). Changes include the addition of some navigation zones to help the NK AI, the addition of a larger F-4 airwing to the USS Kitty Hawk, and updating the scenario database version to the latest. This means the scenario will require the 1.01 RC4 patch. Download here; http://www.mediafire.com/?sugk9qvbi40cvll ------------------------------------------ The original version, compatible with all versions, is available here; http://www.mediafire.com/?qwm277k2zr4lkxx
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