derhexer -> RE: War in the (Far) East (10/23/2013 1:30:24 AM)
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"I don't think WEGO is even a possibility with the number of units on the map. Personally I really like the current system, the commitment of support and reserve units is WEGO enough. There is no way you could successfully plot paths for hundreds of units in the WiR manner. Also remember nothing could go more than 5 hexes per turn in that system." There are hundreds of units in WiTP. It would be unplayable if a player had to move every tanker, fighter squadron and AA battery. We all let the AI handle the bulks of the movement and battles and just check up on how it is doing. I wouldn't plot paths, I'd plot goals. I might do it on a corps (or army for the Soviets) basis. Left click on a corps HQ, right click on a goal hex, and let the AI engine handle moving the units and fighting the battles. If I had the programming skills I'd take a stab at creating at WEGO version of a great land campaign, like WiTE or the upcoming WiTW. Meanwhile I hope someone in Matrix reads this and looks into it.
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