Veer -> (1/17/2003 9:06:07 PM)
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I use it for virtually all my supply runs, but that dosn't mean i'm happy with it. Problems: 1) When set to CS:XXX, the AI should not send your convoy to supply any old base which has no supply. How can I simulate Penal battalions then?;) It should do this only if it's if it's set to Computer Controlled without a destination. 2) Convoys shouldn't unload supplies automatically at their home base if they have 'retirement on'. If they've retired to their home base they should sit there loaded untill the player decides to either send them backon their mission or clicks the unload supply button. This goes for troops also. 3) Turn around time should be implemented. I want to be able to tell my convoy to go there, unload, come back, then wait X number of days before loading again, going there, coming back, etc... 4) Waypoints - don't know how this will be possible, but you should be able to set waypoints for routine convoys. 5) Troop transport needs to have a friendlier option. I've just about got the hang of it, but i still end up doing too much mental math. Their should be an option whereby you can select 'troop transport', select units to load, then the AI will automatically pull the requiste number of AP's/AK's out of those docked at that port and form a TF. Maybe a simple favour basis to choose which ships it pulls out first - AKs over APs, larger cap over smaller. You can then add anymore ships or escorts to the TF using that transfer/ships from too button. This may not appeal to the grog, but for simply moving my troops from turk to rabaul or Brisbane to N'ma it will be ideal.
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