CyclopsSlayer -> RE: Research bonus locations (10/10/2013 6:15:36 PM)
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ORIGINAL: Icemania Building wonders has the same effect either way. I get the 50% bonuses as well, boosting colony development / cash. A genius adds 20% to your overall empire research output. I get the same 20% bonus. I never build Standard Research Bases. I build one base for each type customised to have the number of labs I need built in the best location only. We'll both have the labs we want ... noting there is no point building more than your capacity. I don't know why you would put any labs on MSP's. We both get the scientists specific bonuses for each branch. You'll get an advantage here as more of your bonuses will stack, while I get the location bonus. Let's consider an example, tested in game. Scientist 1: E + 45%, HT + 16%, W + 12% Scientist 2: HT + 18%, W + 2% Scientist 3: HT + 11% Scientist 4: W + 10%, E - 2% Before the location bonus I'll get E + 45%, HT + 24%, W + 10% (Scientist 1 at ERB, 2/3 at HTRB, 4 at WRB). You'll get E + 45%, HT + 30%, W + 18% (all Scientists at Spaceport). Now ... after the 30% location bonus I'll get E + 75%, HT + 54%, W + 40%. And of course we should both play Quameno (+40%) Technocracy (+50%)! I apologize immensely! For some reason all this time I had applied the Wonder bonus as applying ONLY to the building world in my planning. Empire wide, sheesh, that'll teach me that I should read more closely. RIF! Does 'Genius' also apply globally? I know 'Ultra Genius' is global, but have none of my saved games has a regular 'Genius' currently. All the other Scientist bonuses seem to be local only. (though I might have to shoot one 'Ultra Genius' with +15/+47/+12% that also happens to be a Demoralizing, Foreign Spy...) Okay, I am gonna have to re-think all those location bonuses and design a 'safe' work environment. [:D]
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