Aeson -> RE: Supply Ships to Mobile Supply Bases and Tugs. (10/9/2013 9:20:16 PM)
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I must say that I rather like the Tanker/Fleet Tender/Oiler/whatever you want to call it; more so, at any rate, than the "tugs pulling space stations into position" idea. After all, the tugs pulling mining stations around thing is essentially what a Resupply Ship should do, if they'd make it stay put when deployed. Thus I don't really see the need to separate it out into separate ships, at least not for use in the fleet support role. The part I like about tugs is their potential use the tugs have in moving infrastructure to better locations, moving damaged or disabled ships to more convenient locations, evacuating high-value vulnerable facilities from the area of a major fleet action or impending raid, that sort of thing. Using tugs to bring a mining station up to where you're fighting is less useful, though, since mining stations of a size which it would be reasonable to tow are unlikely to be well-protected, unlike Resupply Ships, and also aren't easily evacuated from an area if the enemy finds it and sends a fleet to hit it. I wouldn't want to lose Resupply Ships in exchange for any of this, but I would certainly not mind getting bits and pieces of it either. As for the Resupply Ship with Death Rays? That's kind of funny. Did you ever accidentally give it an 'attack planet' order when you meant for it to move to or deploy somewhere? I once made a fleet of Death Ray Cruisers, but then I kind of realized that there were slight issues when trying to take over, rather than destroy, a planet using this Death Ray fleet, plus the things seem terribly inaccurate against anything smaller than a large spaceport despite their potential for one-shot kills.
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