RE: First Impressions (Full Version)

All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series



Message


Great_Ajax -> RE: First Impressions (10/12/2013 4:56:28 PM)

I have to say that I am very impressed with the game. There are many so options and details that I did not expect. Being an artilleryman by trade, I really appreciate the different bombardment and ammunition types. It took me several retries in a "A Time to Dance" to figure out how to stop my tank companies from defaulting to screen orders and always backing up. I finally (by reading the manual) figured out that assault orders cleared that up.

My first real battle in "A Time to Dance" was a great and tense battle complete with destroying at least a Soviet tank battalion NW of Rodelmaier followed by defeating a Soviet Motorized Rifle Regiment pushing through Heusreu. I had lost the city initially but then pushed them back out with a final push from the Bradley Cavalry Troop. I was thinking that the game was in the bag when elements of a Soviet Tank Regiment was detected by my scouts south of Bad Neustadt where I had no defenses. D Co. Armor had to be quickly re-routed from the mop up around Heustreu to devastating effect. I lost more vehicles in this last engagement than the first 80% of the battle. Ended up with a contested result. Had a great time and look forward to playing some more. Well done guys!

Trey




freightweezul -> RE: First Impressions (10/12/2013 4:58:44 PM)

Those are excellent! Exactly what I wanted. Good job mate.




Mad Russian -> RE: First Impressions (10/12/2013 5:07:54 PM)

The "Shoot and Scoot" maneuver for artillery is one of the innovative functions of the game as well. With enemy artillery hunting your HQ's and artillery units they will automatically "Shoot and Scoot" to save themselves after completing a fire mission.

This was added because the gamer couldn't get to them quick enough to save them from counter battery fire otherwise.

Rob is a mastermind!! [&o]

Good Hunting.

MR




TheWombat_matrixforum -> RE: First Impressions (10/12/2013 5:30:13 PM)

I finished the Ate Up scenario, as US, with a disappointing 21% rating. I thought I'd take up positions on the high ground, and rain destruction on the poor infantry in the river valley. Well, I was able to pound them well enough, even killing their regimental commander, but my real mission, to retake the bridges, proved more problematic. I waited too long to start my attack, which was spearheaded from the south by the armor. It took the southern bridge, but lost it on the last minute of the last cycle. The Soviet desantniki turned out to be really tough S.O.B.s, and they wouldn't give up. So even though I took the northern bridge and held it, the center proved too much and I never did find and kill their damn D-30 arty support. My infantry didn't fair nearly as well as theirs, either.

Actually using M113-carried infantry well seems to be tricky, to say the least.




Mad Russian -> RE: First Impressions (10/12/2013 5:51:26 PM)

Ate Up is tough to beat.

Did I mention that all the scenarios are tough to beat? [:D]

The US with tanks against airmobile infantry...what could be easier than that? [&:]

Good Hunting.

MR




CptHowdy -> RE: First Impressions (10/12/2013 5:51:45 PM)

finished tutorial. 85% success. really like that the artillery, air, mortars etc.. pick targets on their own if you have that option enabled. suggestion for more immersion would be radio calls from various units such as we are taking heavy fire or casualties or under fire, repositioning. maybe even have a subordinate pull you aside and tell you that you have your head in your ass[X(] not sure how realistic that is as I have never been in combat or around a brigade/division commander HQ




CapnDarwin -> RE: First Impressions (10/12/2013 7:18:15 PM)

CptHowdy,

FPG did have a handful of voice messages in the game. Our issue this go was no real budget to get voice talent. To be right they would need to be in the correct national voice. Plus you can't do voice for everything so what is important to "say". It is something we may be able to add back in in future releases/updates but it has be something that really adds to what is there now to justify the additional time and money.




CptHowdy -> RE: First Impressions (10/12/2013 8:09:14 PM)


quote:

ORIGINAL: Capn Darwin

CptHowdy,

FPG did have a handful of voice messages in the game. Our issue this go was no real budget to get voice talent. To be right they would need to be in the correct national voice. Plus you can't do voice for everything so what is important to "say". It is something we may be able to add back in in future releases/updates but it has be something that really adds to what is there now to justify the additional time and money.

nah don't need be voice. when you get those radio pop-ups during turn resolution that tell you when a unit becomes available or what the weather is. all text based and sometimes I cant play with sounds turned on anyway so no need for voice.




Panta_slith -> RE: First Impressions (10/12/2013 11:53:00 PM)

I already started the first campaign and am forced to say...this game is far superior to the original FPG! the shoot and scoot scripts are very good and the AI units maneuver very well. The scenarios are consistent and challenging, what else can I say? Maybe I will change the maps a bit, they are OK, but there is always room for some improvement. I used to play TacOps, in particular a large Fulda map scenario, on real maps adapted by a group of amateurs like myself using a special mapping tool privately furnished by Major H on that purpose.
This is a great game! [&o]




Mad Russian -> RE: First Impressions (10/13/2013 12:05:34 AM)

Which campaign are you trying? They are VASTLY different. [8D]

Good Hunting.

MR




Panta_slith -> RE: First Impressions (10/13/2013 12:39:25 AM)

Hell on Wheels, I guess it is the name.




Mad Russian -> RE: First Impressions (10/13/2013 12:45:53 AM)

Yup, that's the name.

Have fun Hunting Bears! [&o]

Good Hunting.

MR




AlexanderMaltsev -> RE: First Impressions (10/13/2013 12:07:40 PM)

I enjoy this game. It looks like a dream [:)]
Thank you very much!




76mm -> RE: First Impressions (10/13/2013 12:26:55 PM)

sigh...looks like I'm going to need to pick this one up, although I won't have time to play it.

Matrix cut us poor slobs a break and dial back the new games a bit, OK?




kipanderson -> RE: First Impressions (10/13/2013 12:59:07 PM)

Hi,

I agree with others... this new engine will become a long-lasting classic along the PzC model.

Great stuff...[:)]

What does the engine need most? Live internet play, head 2 head. PBEM does not do it for me too... slow.. [;)].

All the best,
Kip.






nukkxx5058 -> RE: First Impressions (10/13/2013 2:35:07 PM)

PBEM is nice but internet PvP would be fantastic with the WEGO engine.
Come on guys !




CapnDarwin -> RE: First Impressions (10/13/2013 2:50:10 PM)

Head to head via hot seat is in the game now. LAN play in on our wish list. Requires a fair amount of work to deal with the asynchronous command structure.




benpark -> RE: First Impressions (10/13/2013 6:28:02 PM)

I've been playing for a bit over the last few days- my impression is absolutely positive. I can't remember a game since HTTR/ Command Ops where the AI was so believable on the attack at this scale. I knew the scenarios would be top notch (by Mad Russian), but I didn't know what to expect as far as the improvements over the previous game in the series. It is vastly improved (and I liked the original). The game is fantastic, and fills a needed slot- WEGO operational level warfare.

Congratulations on the amazing work.




CapnDarwin -> RE: First Impressions (10/13/2013 8:52:41 PM)

Thanks benpark.

We are already hard at work on the few minor bugs that cropped up and also looking at user improvement suggestions. We will be updating the forums later this week with a preliminary fix/improvements list.




swetiger -> RE: First Impressions (10/13/2013 9:29:07 PM)

Good job! Played FPG a lot. Autumn will not be so boring anymore.




erichswafford -> RE: First Impressions (10/13/2013 9:36:55 PM)

Quick question. I'm at work and got interrupted reading this thread, so shoot me if it already got discussed ;)

Just curious why all the scenarios are from 1989? I was thinking the 79-84 was the Soviet's best shot at winning. By 89, they were in big trouble.

Of course, there's nothing stopping me from creating my own. But I'm so pressed for time, dammit.

Young = no money, no toys, lots of time
Old = some more money, way more toys, NO TIME

Hatin' it...[:)]




british exil -> RE: First Impressions (10/13/2013 9:55:01 PM)

Just played the tutorial, of course I had no time to read the manual, just had to try the game. I have to get used to the hex size was to slow in getting to the VP's, but smashed the Soviets. Lucky to have lost only a few tanks and men, but not enough to win the game. My challenger's were really good, well placed behind a smoke screen and hammered the Soviets, but once that hind popped up I started to lose tanks fast. A little pincer move around the woods in the top and caught a few HQ's. The next Soviet advance will be on foot.

I think I will build a timer into my pc so that it shuts down just after bedtime, so no long nights. This just one more turn game could be addictive. Will read the manual tomorrow and try again.

This might become a fun game to play, after learning all the nitty gritty parts of it. Glad I bought it.

Mat




Mad Russian -> RE: First Impressions (10/13/2013 10:33:19 PM)

We wanted to do one time period justice with a full spread of battle situations. 1989 was the first year that NATO thought they had parity.

If you read the main briefing for A Time To Dance you will see what premise the Soviets used to start the war.

Other time frames are coming...Patience Grasshopper...Patience...[8D]

Good Hunting.

MR




erichswafford -> RE: First Impressions (10/13/2013 10:41:59 PM)

Hehe, What would a grasshopper like me know about patience!

Here I am complaining about extra scenarios when I've barely had time to do the tutorial.

Don't you just love customers? So logical

[:'(][:'(][:'(][:'(][:'(]
quote:

ORIGINAL: Mad Russian

We wanted to do one time period justice with a full spread of battle situations. 1989 was the first year that NATO thought they had parity.

If you read the main briefing for A Time To Dance you will see what premise the Soviets used to start the war.

Other time frames are coming...Patience Grasshopper...Patience...[8D]

Good Hunting.

MR





Mad Russian -> RE: First Impressions (10/13/2013 11:07:41 PM)

quote:

ORIGINAL: kondor999

Hehe, What would a grasshopper like me know about patience!

Here I am complaining about extra scenarios when I've barely had time to do the tutorial.

Don't you just love customers? So logical

[:'(][:'(][:'(][:'(][:'(]




I will take that as a sign that you are happy with the game and simply want more content. [8D]

Besides, you need to the Good Cap'n a rest! I ran him through the ringer just doing the 1989 scenarios. [X(]

Good Hunting.

MR




budd -> RE: First Impressions (10/14/2013 4:29:36 AM)

Let me add my voice to the approval choir, I never am an early adopter of a game I usually wait for a couple of patches, AAR's, lets plays ect. ect. Also i'm not much of a modern warfare guy,but the positive feedback from owners and the fact thats it's a different sort of game pushed me over the edge.I only had time to go through the tutorial...but what fun, really like the whole process of the game and really like the end game results info, alot of games fail in this area. I was aware of the few little problems that exist and they have happened to me also [F6 not working& screen click through]but they certainly aren't game breaking.

Couple of questions.[looking forward to the map zoom]
why are the hotkeys all ctrl click? cant we just use a single key.
Since my f6 wasn't working, are you able to use the subunit inspector to get info on spotted enemy units? no matter how close the enemy was all it would say on the mouse over is tanks, not what kind and since i'm not a modern warfare guy i'd like to be able to get some info on equipment i'm going against.
Can we get a hotkey to filter the diary by unit?


You know i read about others experience with the tutorial and still lead my infantry right into that damn chopper, to be fair i was following the quick start guide at first... so it's whoever wrote it's fault[:)]...what fun...since i didn't have F6 working what do you have to deal with the enemy chopper besides your own chopper? I'll be replaying it again curious to see if the AI will do something different, it came right down the pipe through the trees.No attempt at anything north or south of the objectives..Don't think i can get there fast enough to blow those bridges...or can I[;)]

Here's the damage






[image]local://upfiles/32191/12FEE87D0F4D4C9FAC68D7129A79AB70.jpg[/image]




Mad Russian -> RE: First Impressions (10/14/2013 4:56:44 AM)

Welcome to Red Storm insanity. It is recognizable by the Red Flu and long bouts of "Just One More Turn"!! [X(]

Good Hunting.

MR




Radagy -> RE: First Impressions (10/15/2013 8:47:01 PM)

Yesterday I bought the Red Storm and today I'm starting to perceive the real potential of this new game system.
A lot can still be done improving graphics and interface, but the engine is solid, impressive and deserves each € I paid for it.
Truly impressive work. Grats to all the developers.




trebcourie -> RE: First Impressions (10/15/2013 11:19:26 PM)


quote:

ORIGINAL: **budd**

Since my f6 wasn't working, are you able to use the subunit inspector to get info on spotted enemy units? no matter how close the enemy was all it would say on the mouse over is tanks, not what kind and since i'm not a modern warfare guy i'd like to be able to get some info on equipment i'm going against.



I don't think so -- which is on my "wish list" that I hope the designers fix. I would really like to be able to know what unit my guys are seeing without having to recognize the silhouette, go into the subunit info memo, click to switch sides, then use the cumbersome slider to find it.

One thing, with the Fog of War settings, I don't think that the counters you see necessarily represent the number and type of systems there -- but even taking that into account, it would be nice to quickly reference the info about the system my guys at least think/report that they're seeing.




CapnDarwin -> RE: First Impressions (10/16/2013 12:08:22 AM)

Budd,

The hotkeys are based on windows standard convention. We do have both single click and remapping on the wish list.
Added better info from hint and filer diary hotkey to wish list.

Thanks for the feedback!




Page: <<   < prev  1 2 [3] 4   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.734375