Waypoint Capable ASCMs? (Full Version)

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kieferpl -> Waypoint Capable ASCMs? (10/10/2013 12:07:13 AM)

Is there discussion about adding the ability to program in waypoints for ASCMs that have the capability? Is it currently possible in the game?




mikmykWS -> RE: Waypoint Capable ASCMs? (10/10/2013 12:22:38 AM)

Yes we're thinking about a strike editor at some point but no promises yet.

You can technically steer missles but we don't really suggest it.

Mike




kieferpl -> RE: Waypoint Capable ASCMs? (10/10/2013 12:44:41 AM)

Thanks for the reply, I thought as much.




kieferpl -> RE: Waypoint Capable ASCMs? (10/10/2013 12:54:56 AM)

I was also wondering about fixing CAP or helo search sectors based upon HVU/CVN location, regardless off of

i.e., CAP/DCA stations based upon vector logic/bearing-range from CVN? of SH-60F or SH-60B/MH-60R searching 000T-090T 20,000-60,000 yards in front of formation/HVU?





mikmykWS -> RE: Waypoint Capable ASCMs? (10/10/2013 1:07:03 AM)

You can do that now if I understand your question correctly.

You can already set reference points relative to the position of a ship or a unit in the group so that it moves along with it Take a look at the set reference point relative to sections in the manual. You can set it to a fixed bearing or rotating bearing.





kieferpl -> RE: Waypoint Capable ASCMs? (10/10/2013 1:08:19 AM)

Ok. Nice. Will do. Thanks again.




jomni -> RE: Waypoint Capable ASCMs? (10/10/2013 2:06:20 AM)

Last time I did that the ref point did not follow the unit. Will observe in my next session.




ComDev -> RE: Waypoint Capable ASCMs? (10/11/2013 6:46:53 AM)

Don't forget to attach the ref points to the group [:D]




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