Kull -> RE: Unassailable base (10/11/2013 4:22:20 PM)
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ORIGINAL: Quixote Thanks Kull - I hadn't seen that thread before. I understand what Don is saying, but I also wonder why this was applied solely to Kaloatoa out of all the island bases in the game. Every picture I can find of the island shows it with pretty beaches that look ideal for wading ashore. Since my Indonesian is pretty rusty (or non-existent), I don't know if there are swarms of predatory sharks swimming through massive coral reefs just offshore in these pictures just by reading the captions, but at first glance, it's certainly no Pointe du Hoc... (I see the logic behind making some hexes unassailable, but I still suspect it was applied to this base in error.) The name in Indonesian is Pulau Kalao, and after spending some time checking it on Google Earth, I'd have to agree that it doesn't look particularly unassailable. It's interesting to know that there's a "no amphib possible" hex attribute, but this island wouldn't seem to fit the bill. Most likely it was something inserted for testing purposes, and nobody picked up on the fact it was still there in the final release. And given the strategic importance of Kalao in game (LOL), one can see why it's not at the top of the "must fix" lists. I'm more curious about the team's decision not to make wider use of this attribute. Probably since there are so few available base hexes in game when compared to how many there *could* be, it was just one of those ideas that didn't turn out to be very useful. (i.e. if you really want to make a hex unavailable for amphib, just don't make it a base hex)
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