Blu3wolf -> RE: Missile hit ratio (10/13/2013 4:47:03 PM)
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ORIGINAL: Sunburn quote:
ORIGINAL: NefariousKoel Comparing Weapon Expenditures directly to Losses doesn't factor in something extremely important: the tendency of the 'helper AI' to fire multiple missiles at one target (aka ripple firing). If one of them hits, the other follow-on weapons in the same volley will miss no matter what. So the ratios aren't going to be right unless you're do a ton of 1v1 manual firing of single weapons for a good sampling. That's very much true. Of course in combat, firing single means if the opponent dodges that single shot you're in a world of hurt. I would argue that that doesnt really come up too much in BVR missile combat... typically, you would both have fired at least one shot, unless one aircraft managed to stay outside Raero and still get a shot off. after one or both parties have fired shots, you tend to be worrying about defeating any inbound missile shots... unless well outside the applicable MAR for the fighter type. If you have an A pole advantage, and fire one shot, forcing the other guy to turn cold, even if he dodges that, there is no "world of hurt"... after dodging, he should be nose cold and in a WEZ. perfect time to fire another shot, no? still, with all that I would point out that frequently you do NOT have an A pole advantage, and typically you would launch more than one missile. hmm. Thinking about WVR combat, it doesnt appear to apply either. obviously for WVR you are trying to put the opponent in a WEZ and once they get there, they should stay there. even if they dodge a missile or gunshot, the only way they can get out of a defensive position is if you screw up, or another party enters the fight (technically a screw up, though not necessarily yours....)
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