inanetunaman -> RE: RUNNING POLL (2/23/2017 9:06:39 PM)
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long list Well, I honestly do not expect to get all of these, but hope some may make it on the list, but am going to list most of the things I have thought of while playing around in the editor, except the one I have already gotten a NO to Because of that, most of this would be from the point of the editor ------------------------------ I still want a layout editor, but since you don’t want us to be able to edit databases, it would help if there was an “aircraft launched” and “aircraft landed” trigger, so we could add and remove weapons (and sensors/datalinks that they need) as the planes take off, and we could use LUA scripts to only apply the changes if it is has a certain layout the example I have that this would help for is that brazil’s A-4 has 2 AA layouts with very similar layouts, so if the plane took off with one of the layouts it would remove one fuel tank and add a new missile(super r.530 in this case) it would also be nice if there was extra layouts at the end, like (unused AA, or unused strike) that have the planes take off without any weapons (except guns) but still have armed ready times and still allow you to add weapons inside the layout so they effect the weight, I have found this works fine with normal layouts, except does not work with ferry or recon layouts --------- Similar to that, it would be helpful if you could select “prohibited layouts” in the editor, like not allowing the 4 phoenix layout, but allowing the 1 and 2 phoenix layouts, but for more than one plane(not just only giving the base 2 phoenix missiles Or possibly not allowing certain planes to change layouts ------------- The ship AI needs work, if you turn off standoff distance (to get better hit rate, or to use secondary weapons) they ships seem intent to ram the other ship, completely ignore the fact that they take up space themselves and then overshooting the ship and if you zoom in it looks like 2 planes fighting, this makes sense for a small very fast boat, but not a destroyer getting close to a carrier They should need to keep their ship length away from another ship, or they would of collided in RL Also, I noticed that ships with depth charges don’t try and overtake submarines to drop their weapons, they try and turn around before getting out of range Another thing that would be useful would be a doctrine option to add any attacking ship to their target list if they do not engage non-mission targets ALSO MAKE IT SO SHIPS AVOID BEING HIT BY THEIR OWN UNGIDED TORPEDOS AND ROCKETS, OR WON’T FIRE SOMETHING THAT WILL HURT THEM OR THEIR FRENDS(DON’T SHOOT A 403MM ROUND AT A SHIP THAT ONE OF YOUR OTHER SHIPS IS CLOSE TO) (all caps for my lost PT boat) (also would apply to planes bombing near you units) ------------------ The sub AI could have a few improvements, mostly more options First off, it would be helpful to tell them to limit speed when their battery is low in the doctrine window, like cruse only when battery is less than 50% unless running from torpedoes It would also be helpful if there was settings about surfacing to attack with guns, this setting would override the dive when threat setting, but only when they try to attack 66 ft periscope depth is not that unrealistic if you measure from the bottom, but 0 is still surfaced, so that would mean it was a 66ft long periscope, but this has little effect on gameplay Also, there are some arrears were a sub should not be allowed to be underwater, they are limited to dive past those points, but if 66ft is periscope depth, 24 feet should not be underwater Outside of that, it seems good ----------------------------------------- The airplane AI seems great, but there are a few things I think would be better if change The single-minded RTB plans, I have seen plenty of times when a plane is killed because it goes to refuel or RTB near enemies, they were going in to attack, but then leave and won’t turn or go faster than 480kts and get killed, it would help if you could tell them to continue at high speed (if they have the fuel) it would also be helpful if there was an option to have RTBing planes turn around and engage pursuers, as I have had times when a plane still has sidewinders left and an older fighter is chasing them for a gun kill(also the plane won’t throttle up to avoid it), and they get killed, when they may of made it if they had turned around and defended themselves It would also be helpful if there was a “yes unless illumining for weapon” option in the automatic evasion doctrine setting With that last line, another interesting(but probably annoying) feature would be if novice pilots lose their nerve with that setting, and evade anyway making their weapon miss -------------------------------------------- It would be helpful if you cold click and open the database viewer then adding aircraft with the ctrl f6 menu, and not have to have them both open at the same time --------------------------- Could the generic chaff and flare rockets work for land units like tanks, they don’t, also maybe for surfaced subs -------------------------------------- Detail of how decoys work in their database viewer, as well has a database viewer for sensors --------------------------------------------------------------- “Search” missions, combining AEW and ASW searches into one mission, support can do this for AEW, but it would be nice if there was a search mission were they would fly to maximize search area, and possibly have multiple planes work together automatically, like drones flying to radar contacts --------------------------------------- Separate “nuclear strike” mission to preset attacks, as well with predefining were to detonate, having it active would cause each unit in the mission to be ready to fire, but you would still need to click on something to launch ----------------------------------------------- Generic radar illuminators that can guide any SARH weapons --------------------------------------------------------- Option to add sensor guidance to mounts ------------------------------------------------ Now another major one Groups of ships First off, the group should really set the group speed settings to the speed of the slowest unit, if you carrier can go 35kts that does not mean the whole fleet can, and the leave ships behind when you use manual speeds, also it make it really easy use up all your fuel if you don’t realize that the cruise setting for you group makes some ships use their full setting also units with similar max speeds seem to have trouble, the case I have is when some of my frigates fell behind, despite the fact they can travel 1kt faster than the lead ship, the group setting was 32kts, and they went 30kts (full speed) but there flank speed was 33 kts, they should not of fallen behind when they are faster, but I am not sure if the AI can order ships to go at any speed, or if there is some other reason some ships go faster than others when ordered to go the same speed It would also be helpful if there was range/bearing lines from the main unit, for people that may be a bit OCD about fleet symmetry ------------------------------ Larger aircraft squadrons, so you could have a WWII style bomber group, possible have a box to enter a number ------------------------------------------------------- Also, maybe have the aircraft bellow flight size do not take off, function be improved a bit, as disabling it seems to make second strikes take off as single planes because they did not all land at the EXACT same time, maybe have it build squads with any plane that is within 2 min of being ready, so it still groups you aircraft when they should be, but are not because one has a few more mins to go ---------------------------------------------------------------------- More laser options, like some that draw from the ships main power systems, meaning they would be less effective at full speed then cruse speed, or have a battery that limits fire rate, meaning you would have unlimited ammo if you only had to fire once in a while, but may only have 5-10 shots while a group of missiles approaches Also, it would be interesting to have an Air to air laser that was placed in the place the gun was normally placed , you can try this right now, but the range makes sidewinders useless, and it still fires like a turret and not a forward firing gun, even if you only select one box -------------------------------------------------------------- With that last thought, possibly have a fixed gun option, were there is no firing ark, just a single fixed angle(although, this probably means a 1 degree ark) ------------------------------------------------- A generic carrier that acts like an airbase with a short runway, but is not the huge battle island , I ask for this because many nations do not have carrier planes of their own ------------------------------------------------------ Ability to edit engines and fuel scores, I know you can do mock nuclear by having a LUA script reset your fuel supply ever 5min ---------------------------------------------------- More details about how speed affects sonar range, for each ship Also details about how layouts affect radar reflections with external stores ----------------------------------------------------------- Ship mounted railguns ------------------------------------------------------------------ Unit landings without massive scripts, although you would need an ammo store for this, as it would be bad if you could create infinite infantry squads with unlimited magazines -------------------------------------------------------- External fuel tank mount that can be added to planes ---------------------------------------------------------- Generic “transforming” weapon, this is not real, but would be a ammo box that becomes what is needed when it is unloaded this would save TONS of time making supply ships, and especially land bases ___________________________ With that last one implement cargo missions, I know there is a place holder, but it would be helpful if you could use helicopters to rearm ships, or mobile units ------------------------------------------------------------------------ Supply trunk, there are supply ships, but not a mobile unit version __________________________________________________________ prebooking tankers, so a plane on a long strike mission will reserve the fuel it need to return BEFORE flying deep into enemy territory and dooming itself, also maybe take the tankers flight plan into account --------------------------------------------------------------------------- BEING ABLE TO EDIT AIRCRAFT ON THE GROUND, it is possible to do this in the editor if they are in the air, but that makes it hard to add large airwings with altered traits Also this should apply to docked ships ------------------------------------------ Ship ‘layouts” as some ships store multiple types of weapons in the same magazine, and it would be helpful to tell the base how to restock the ship, like “all sams” or “more tomahawks” ________________________________ A “danger zone” that can be placed, were aircraft would increase speed to evade, and ships may reduce speed to watch for mines ------------------------------------------------------------- Not sure if this is just me, but the seafox does not attack mines ___________________________________ Option to avoid sams or ships, I tend to get annoyed when my AAW mission makes my planes fly to their doom by chasing planes back to their carriers This gets compounded when I tell them to go away but they reacquire targets and get killed ------------------------------------------------------------------- Doctrine option to engage opportunity targets like AEWs if there are no fighters around, but not to if they would be in tons of danger --------------------------------------------------------- Being able to tow damaged ships or small boats that ran out of fuel ______________________________________________ Aircraft being damaged but not destroyed by area effect shells, or small bullets _____________________________ Notes on how much fuel weighs ________________------------------------------- Being able to add fuel tanks as a weapon in a magazine as I sometimes need a certain fuel type for a single ship, and adding another tanker seems overkill ________________________________________ I said this next one on steam, but not here It would be helpful if you could give target priories to you units, like shoot bombers first, or attack AEW planes to blind them, or to have your fighters attack other fighters first to protect themselves ----------------------------------- TALD to be used in missions, or the ability to target planes or sams with them, intending to try and make them waste ammo -------------------------------------------------------- Pop up message control, I personally like to have a popup message to warn me when there is a missile fired at me so I can stop time compression, but it gets really annoying when a lot of missiles are fired at once(also when nukes go off) This is also really bad when one of your ships is shot at with a 12.7mm MG, as it almost freezes the game as you can’t do anything until the message is gone, and you are hit again a second after it I would be helpful if there was an option to have a pop up message once, but will not give another message for 5 RL seconds Also maybe an option to not give messages when a nuke goes off, and then give a report of what was lost after the explosion is over --------------------------------------------------- Sort by type option for the editor, so you can see all minesweepers, or all IR guided anti-surface missiles ------------------------------------------------------------------------------------------------------ Identify command, were you unit will get as close as needed to ID something, but will then turn away I want this because sometimes manually moving my plan under cloud cover gets them killed because I make them get to close -------------------------------------------------------------------------------------------- Also from steam, ability to target incoming planes, this would be helpful for ships because they can try and shoot down the planes that still can attack, and are heavy with weapons --------------------------------- also, being able to add comms and datalinks within the editor, not haveing to use SBR scripts --------------- That is all I can think of now, it may not be all I have thought of, as I may of forget some typing this out ok this was not a reply to the person above me but it made it that way
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