CyclopsSlayer -> RE: If you set research to max you can never research anything! (10/15/2013 7:38:24 PM)
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ORIGINAL: Shark7 quote:
ORIGINAL: Fenrisfil quote:
ORIGINAL: FerretStyle In my experience there is a roughly equal chance of setback or breakthrough, and if I remember right a project cannot get a setback once crash research has been initiated on it so you end up with a net gain of research in most cases. Which is a very good reason to always initiate a crash project when a technology is almost finished being researched. Has a minimal cost, speeds it up and protects against such great research disasters. It also means that if you get a random free crash project it won't be on something you've almost finished researching. Worst one for me though is pre-warp where you get a setback on Warp Bubble, Hyperdrives or Colonisation. Good advice. After having some techs get setback from 90% completion to 10% completion, you definately learn the value of spending a few extra credits. Very good advice. I have had tier 6/7 techs fail multiple times, for massive RP point loses.
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