jdkbph -> RE: Campaign? (10/18/2013 2:25:11 AM)
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quote:
ORIGINAL: mikmyk Huh? Problem? No, not at all. I may have confused things by throwing out terms without a word of explanation to level set. In my mind, and in the context of this game, an operational AI would be one that could automatically handle an evolving situation over an extended period of time without having to be pre-programed for every foreseeable eventuality by a scenario builder on a per scenario basis. One that would continually evaluate a game situation during the course of a scenario and adopt an appropriate response. For instance, lets say you want to build a "campaign" involving a fight for control of SLOCs lasting two or three weeks. This might be the familiar Red vs Blue cold war thing, where the Blue side needs to move men and materiel from point A to point B, and the Red side wants to deny access and prevent that from happening. Red can "procure" and apply various forces, air, surface and sub-surface, to accomplish the goal, with the assumption that forces cost something to deploy... either in terms of an abstract weighted points system, or some sort of actual game world inducement to maintain a reserve or a commitment for other purposes. Blue can adopt either an aggressive take-them-out-where-they-live approach, or a passive take-them-as-they-come approach. Again, this may be influenced by the number and nature of forces committed to the task. This all seems doable, based on my understanding of how the scenario editor works. The piece I'm not sure of is the ability of the AI to adapt to a changing balance of forces as successes and loses are incurred by either side during the course of the scenario. Would the AI be smart enough to run away and regroup so that it could come back to fight another day (eg, later in the scenario when reinforcements may be available) if the balance shifted against it? Would it understand that an early success might enable it to shift strategy and go for the jugular? This is what I meant by an "operational thinking" AI. I haven't tried to create a scenario like this therefore I have no idea whether or not you've made any sort of provision for it. So I wondered aloud if it might be in there, but I just haven't stumbled across it yet. JD
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