Bebop Cola -> RE: Agents are way overpowered! (10/18/2013 6:14:48 AM)
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Personally, I find the espionage system to be kind of a pain in the ass and a little awkward. I use it, but I don't particularly care for the rate one can go through agents during the training process and the relatively random nature one may get an agent in the first place. Neither do I much care for the inability to discern how well my agents are actually protecting my empire when they're set to counter-intelligence. I have several agents with pretty good counter-intelligence ratings, but I still lose bases to pirates like crazy. As it is, it's difficult to get an agent who has a specific skill set and keep that agent alive long enough for them to be useful. My preference would be to have the ability to recruit agents with specific mission focus, and perhaps a very modest skill rating that may or may not change with experience, on planets like troops. The character agents, then, would be more like department heads that apply their skill bonuses to the missions your spy recruits go on, but absent a department head you can still obtain agents to perform to a minimum standard(primarily I'm thinking of counter-espionage here). The department heads would be assigned to oversee the teams that run specific mission types, and their skill ratings would not benefit teams on any other mission type. Counter-intelligence department heads would display an estimated percentage change of successful defense similar to the chance of success for other missions, and the agents recruited for counter-intelligence could be assigned to defend against specific empires for a bonus to stop that empire's agents(and a penalty to stopping the agents of other empires).
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