CapnDarwin -> RE: unit facing (10/16/2013 11:48:34 PM)
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The combat engine already takes into account range, surprise, road vs. combat march, cover and other factors and applies attacks to front, flank or rear (top) based on situation. Also through in laser warning receivers, infantry assaults in built up areas, and certain weapon special characteristics. As for forcing a flanking "attack" that is not in the game at the moment. I do want to get a few situational modifiers where doing something like flanking or hitting the unit from a wide facing ups the probability of a flank/rear shot. Of course the enemy can do the same to you. [:D]
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