moet -> Similarity with Command Ops Series (10/18/2013 2:01:57 PM)
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I cannot help, each time I play Flashpoint Campaigns (FCRS), I think of Command Ops series (COps). I feel that both games have things in common that no other games have. Strange feeling, since FCRS has no special order system: in COps, you ask HQ to execute your orders (in a smaller way Panzer Command Ostfront works also like it), while in FCRS you must give an order to each and every unit, HQ included, and all those orders are independent. It is not the fact that you can fix the units’ stance while they are moving or staying still, any good wargame allows it. So why do I feel that, with both games, I lead an intelligent army who does most of the work by itself? I need your help on this. Is it that in both games: - You give « generic » orders. The AI has a quite big latitude in handling them depending on the situation. - You don’t target enemy, you try to control areas. The AI chooses targets. Is that (only) it?
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