RE: An indiscreet question ... (Full Version)

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wodin -> RE: An indiscreet question ... (10/21/2013 12:34:36 PM)

MR if your talking about TU I can state with hand on heart Scot works on it everyday...the damn thing is so complex though it does take along time to egt things done. I will say there are no plans to stop working on it. One last thing he has had two close family bereavements, one after the other recently..so I've given him a break from the testing and work I do on TU for abit. Though believe me he has a good 200 emails or more from me that he is working through..

At the moment he is re writing lots of code and redoing the database, going through TU with a fine tooth comb. The I'm hoping he moves onto the SOP's and the need for a few more..at the same time he has bugs to squash and issues to look at. Oh and he is also redoing\imporving the AI.




Mad Russian -> RE: An indiscreet question ... (10/21/2013 12:39:38 PM)

Since I have no idea what TU is, it was asked and got no answer, I have no idea what you are comparing to.

Good Hunting.

MR




76mm -> RE: An indiscreet question ... (10/21/2013 1:14:27 PM)

quote:

Since I have no idea what TU is, it was asked and got no answer, I have no idea what you are comparing to.


Oops, I think Wodin was responding to me...I'd prefer not to either promote another company's game or bad-mouth it (by name) on Matrix' forum, but if anyone really cares pm me.

The point is that this game is much better.




Mad Russian -> RE: An indiscreet question ... (10/21/2013 1:30:32 PM)

The point I was going to make is, that part of Flashpoint Campaigns big drawing is it's simplicity. All the well intended wish list items are in the, "Great To Have" column. We look at everyone of them.

Little changes to the operating system, hot keys, etc. will be changes I would expect you see implemented.

Changes to the core way the game plays will be less likely to be implemented. It all depends on how hard the changes are to implement. Some of them would require a major rewriting of large parts of code to get included. If that's the case it's a change that's less likely to be made.

As with all things it comes down to time. We all work full time jobs, just like you guys. We have put together a game that is very different from other games. We have an overall goal in mind and where we can implement what you guys want and still keep moving towards that goal then great. If, on the other hand, some of your suggestions don't get implemented don't take that as a personal slight, or to mean that we didn't think your opinion/suggestion had merit. It more than likely will come down to the simple expedient that we don't have time to do all this.

As the developers we have our own wish list of things to include. Many of them coincide with the ones put forth by you gamers. Some will surprise you. It will be interesting to see how this all evolves over the next months/years.

Good Hunting.

MR




moet -> RE: An indiscreet question ... (10/27/2013 1:38:01 AM)

quote:

ORIGINAL: moet

quote:

ORIGINAL: Capn Darwin
As for websites we have been featured on Grogheads, Wargamer, Wargamer.Fr to name a few of the top of my head. Other sites have the product info. We are on Facebook and have been talked up on a few FaceBook sites too. And more stuff is planned. As MR pointed out, we are a week old!

That's true that we didn't see yet many FCRS reviews yet, but I think "good wargame" reviewers are working on it. I myself started to write a review for wargamer.fr French website, but I'm beeing slowed by my regular work (bad personal timing...). I guess the review willl be post in about a week and a half.


And the wargamer.fr review is right here :
http://www.wargamer.fr/test-de-flashpoint-campaigns-red-storm/
if you feel like practicing your French. [;)]




Mad Russian -> RE: An indiscreet question ... (10/27/2013 1:52:40 AM)

And it's a GREAT review too!! [sm=character0272.gif]

Good Hunting.

MR




moet -> RE: An indiscreet question ... (10/27/2013 2:06:50 AM)

quote:

ORIGINAL: Mad Russian
And it's a GREAT review too!!

I didn't know you were fluent in Russian AND French! [:)] [:)]




Mad Russian -> RE: An indiscreet question ... (10/27/2013 2:34:14 AM)

Who said anything about me being fluent in either? I have friends that are!!! [:D]

One of those friends is Google Translate..... [&o]

Good Hunting.

MR




MikeAP -> RE: An indiscreet question ... (10/27/2013 3:50:39 AM)


quote:

ORIGINAL: Radagy

I think the real Achille's Heel of this game, just in terms of marketing, is his frame of time, which appeals just a small niche of players . Selling a game about an hypothetical past war is overly difficult and having already an active and large community is a clear sign that the system is polished and innovative.
I made an effort to get in the mood of simulating a war that has never happened and I guess I could because that I played that war infinite times thirty years ago (Assault, Baor, GDW's Third World War). It's a sort of way back to my youth. [;)]
I'm sure you will hook a new huge target of buyers as soon as you publish an expansion concerning:an hypothetical future war or a real war from the past (Korea, Vietnam, Arab-Israeli Wars, Afghanis


In going to disagree. I think the best wars to simulate are the ones that have never hurt anyone.

Furthermore, I would say that the true Achilles heel of the game is the lack of immersion. Frankly, it is not a very pretty game. There aren't much to the graphics, and the sounds are barely functioning.

While the typical 50-something year old wargamer on his 500mb graphics card will have no qualms, it will never bring in any new players. I'm not saying the game has to look like Company of Heroes but I think Panzer Corps is a great example of bridging the gap and creating a level of immersion that draw players. Maybe an option to toggle some 3d units (Civilization, Pandora, etc).

With that being said, I'm enjoying the game and look forward to some of the update that the developers have been discussing.




Mad Russian -> RE: An indiscreet question ... (10/27/2013 4:18:32 AM)

Yeah, I've noticed all the negative comments concerning time frame, hypothetical war, poor graphics and sound myself. Especially telling is how much more predominate those comments are than those that support the game play, asymmetric command cycle, range of equipment and the scenario base.

It's all very telling.

Good Hunting.

MR




MikeAP -> RE: An indiscreet question ... (10/27/2013 4:30:28 AM)


quote:

ORIGINAL: Mad Russian

Yeah, I've noticed all the negative comments concerning time frame, hypothetical war, poor graphics and sound myself. Especially telling is how much more predominate those comments are than those that support the game play, asymmetric command cycle, range of equipment and the scenario base.

It's all very telling.

Good Hunting.

MR


Well the most important thing is that the core game is standing on solid ground. A simple depiction of modern combat.




MrLongleg -> RE: An indiscreet question ... (10/27/2013 4:50:04 AM)

quote:

Furthermore, I would say that the true Achilles heel of the game is the lack of immersion. Frankly, it is not a very pretty game. There aren't much to the graphics, and the sounds are barely functioning.


I totally disagree here. I think the game has great immersion and I also think it is pretty enough for what it is simulating. For me it is like a watching a movie that I created by issuing orders to my forces. I really feel like a brigade/battalion commander and almost pray for my orders to work out as expected - of course they rarely do.

I spend a lot of time at the beginning of a scenario studying the map, which I think is perfectly functional. Then I come up with a plan and deploy my units accordingly. During the actual game the number of interactions is limited, I just watch the scenario unfold and I am totally down there with my virtual combat units.




trebcourie -> RE: An indiscreet question ... (10/27/2013 5:31:46 AM)


quote:

ORIGINAL: Haudrauf1962

quote:

Furthermore, I would say that the true Achilles heel of the game is the lack of immersion. Frankly, it is not a very pretty game. There aren't much to the graphics, and the sounds are barely functioning.


I totally disagree here. I think the game has great immersion and I also think it is pretty enough for what it is simulating. For me it is like a watching a movie that I created by issuing orders to my forces. I really feel like a brigade/battalion commander and almost pray for my orders to work out as expected - of course they rarely do.


Bingo.

I yell at my guys. I cheer when they make great kills. I cuss when they don't. I admire the platoon that takes out two companies of T-80s, stopping the onslaught, before the numbers finally wipe them out.




nukkxx5058 -> RE: An indiscreet question ... (10/27/2013 6:40:08 AM)

I personally really like the maps and the total immersion feeling I have while playing.
I literally feel like I'm on the battlefield.

Will wear a helmet, just in case. [:'(]




Richie61 -> RE: An indiscreet question ... (10/27/2013 6:48:37 AM)

quote:

ORIGINAL: 76mm
BTW, I agree that Arab-Israeli Wars (1956-1973) would be an awesome expansion for this game.


THIS [:D]

I love WWII, but it's been beatin' to death in PC war games..... [&:]




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