MikeAP -> RE: An indiscreet question ... (10/27/2013 3:50:39 AM)
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ORIGINAL: Radagy I think the real Achille's Heel of this game, just in terms of marketing, is his frame of time, which appeals just a small niche of players . Selling a game about an hypothetical past war is overly difficult and having already an active and large community is a clear sign that the system is polished and innovative. I made an effort to get in the mood of simulating a war that has never happened and I guess I could because that I played that war infinite times thirty years ago (Assault, Baor, GDW's Third World War). It's a sort of way back to my youth. [;)] I'm sure you will hook a new huge target of buyers as soon as you publish an expansion concerning:an hypothetical future war or a real war from the past (Korea, Vietnam, Arab-Israeli Wars, Afghanis In going to disagree. I think the best wars to simulate are the ones that have never hurt anyone. Furthermore, I would say that the true Achilles heel of the game is the lack of immersion. Frankly, it is not a very pretty game. There aren't much to the graphics, and the sounds are barely functioning. While the typical 50-something year old wargamer on his 500mb graphics card will have no qualms, it will never bring in any new players. I'm not saying the game has to look like Company of Heroes but I think Panzer Corps is a great example of bridging the gap and creating a level of immersion that draw players. Maybe an option to toggle some 3d units (Civilization, Pandora, etc). With that being said, I'm enjoying the game and look forward to some of the update that the developers have been discussing.
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