|
mcaryf -> RE: SD1 Scenario Designer Enhancements (11/5/2013 6:39:53 AM)
|
Hi Hubert I am assuming you are referring to the Turn Counter proposal rather than the research advance. I guess I could make a case for a Turn Counter for most event types but some cases would be stronger than others and in some, such as DEs you might be setting the counter and in other such as SUPPLY you would be checking whether the Turn Counter condition applied. For checking a Turn Counter to determine whether an effect should continue my priority events would be Supply, Strength, Resource, Morale, Loop and Decision. My "nice to have" events would be Convoy, Unit, Partisan, Surrender, War Entry and Belligerence. I suppose there is also a case for Victory in that there could be a situation where Victory had to be evaluated within a certain number of Turns after some other event such as the conquest of the UK or the fall of Tokyo. For AI scripts the priority might be for situations where you want the AI to coordinate offensive actions such as a Soviet offensive in the East to coincide with the D Day landing or a landing in North Africa to link with an offensive in Egypt. However, I have not fully thought through how the Turn triggers for these would be created as I do not understand AI scripts as well as I do other events but it might be as a result of a periodic check whereby the AI detected that Axis strength in certain theatres had fallen below some threshold. Regards Mike
|
|
|
|