astharoth -> i would like to hear your thoughts about the aircrafts interface (1/19/2003 9:03:21 AM)
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we know that one of the most important element of the game is the aircraft, everyone is giving good ideas but how do you see the interface? here is my vision with some new idea from the board the mission stay the same except that we take out "Training" and "stand down" instead each primary mission would come with more parameter also, a good feature would be to indicate in paranthese "how many plane there is" beside a % value such as cap, naval search etc -for airfield,naval,port,ground attack everything stay the same for primary and secondary mission choices parameter would be: - Effort % (the % indicate numbers of active, other are resting. 0% mean that the squandron is standing down.) -From the active pool the parameter are: -Training (set a % of the active pool) -Cap or naval research % -Maximum hexe mouvement (this would be handy, let say you set it to 6 that mean that it wont attack anything farther then 6 hexes.) below the last parameter it would have: "Number of planes flying primary objective()" other mission would be based on this with parameter according to mission type also, it could have a button that transport you to a target preference screen. another thing that could be added is: "must be escorted by at least (#) fighters"
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