Lukas -> RE: Order Of Battle Pacific (10/30/2013 5:27:04 PM)
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I can't be too detailed about exact gameplay yet (mostly because things are still in development) but the gameplay is somewhere in between PzC and Battle Academy in terms of complexity. Several units have special abilities. To name a few examples: - Amphibious units can enter and exit (shallow) water - Engineers can destroy & construct bridges - Engineers can place & clear minefields - Tactical bombers can switch between torpedo and bomb (if the type allows both) - Japanese air units can be switched to Kamikaze setup (later in game) - Japanese infantry can use "banzai charge", a high risk/return attack (similar to BA's "Assault"). - US tanks can attach "field armour", trading speed for armour ... Naval aspect is of course much more important than in PzC (many different types and classes, carriers providing air supply, coastal vessels providing ground supply, distinction between "deep" and "shallow" water, ships provided AA support for eachother, ...). The campaign will include land-based (ex Philippines), naval-based (ex Midway) and mixed (ex. Guadal Canal) scenarios. Player have to develop both a land and naval force during the campaign. Neglect your fleet and some naval scenarios will be very hard to win, which will in turn impact the difficulty of later scenarios.
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