Darkspire -> RE: Great Game but ruins ruin it for me! (10/29/2013 1:48:31 PM)
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quote:
ORIGINAL: Icemania The first wave and third wave could use your proposal. In the first wave, it would focus solely on nearby targets. The second wave would be entered when all systems within ~1 sector have been explored. This check would only involve a handful of calculations and would not need to be frequent. When exploring a system, the AI commands the explorer to progressively move to each target. All I'm just suggesting is to significantly limit those targets (i.e. priorities would be set to 0 except for anything interesting). The third wave would be entered what all those interesting targets have been found. Again, this check would only involve a handful of calculations and would not need to be frequent. In short, I don't see how this changes computational complexity. I'm not proposing they solve the Travelling Salesmen Problem. I was pointing out that at each one of your suggestions would require a separate routine, even if processed on a casual basis, the more routines that need accessing means more processing for the program, mine was just a 'one size fits all' routine that I should imagine is not much different from the current, just checking a value. I never bother with exploration, going back to our old discussion (the one where you kept cutting the legs off your horse), I leave that as an added layer of chance, If I am lucky or not in finding anything useful, would be good if the AI did a better job but it works for me. If you were going to fix it, use your suggestions as the premier mix and mine for the economy version [:)] Darkspire
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