nukkxx5058 -> RE: Is there a bug with mouse wheel zoom ? (10/25/2013 7:55:04 PM)
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ORIGINAL: cbelva Allen, Check it again. It should be working. In testing the mouse wheel zoom, we noticed that the animation would look corrupted if it zoomed while the combat animation was playing on the map. To avoid this corruption it was coded into the zoom feature to delay the actual zoom until an appropriate pause in the animation routine. This can take in some cases several seconds. To let the player know that his zoom/unzoom command has been queue, the map zoom level in the lower left corner of the map will be shown in red. Once the zoom has completed it will revert back to black. I just rechecked it on my system and it is working in the turn resolution whether I use the mouse wheel, +/- buttoms or keyboard. After checking, if it is still not working, let us know. Thanks Yes in fact it works as you describe, with a (long) delay. In fact, it's not very convenient to have to wait 5-10 seconds before the zoom/unzoom actually works ... pausing the game barely helps. I have the impression that in the previous version the zoom/unzoom occured real time during battles. One more small issue: in my point of wiew, the zoom/unzoom wheel direction are inverted as compared to what is usually done in games, no ? I would have preferred the opposite wheel directions ;-)
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