A Time To Dance NATO (Full Version)

All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> After Action Report



Message


british exil -> A Time To Dance NATO (10/27/2013 11:14:08 PM)

Played with new patch.
I moved my units out to blow as many bridges as possible, thus creating a chockepoint. I forgot to order the first unit on setup to blow the first bridge, as I did not want to restart, I carried on. I managed to blow one bridge. The soviets were jamming my radio frequencies so much that I was not able to order my units to blow any more bridges.

It was also impossible to order all my freshly arriving tanks and other support into the fray. I managed to give maybe 5-8 orders per turn. Thus I was stuck in the center of the map.

The Soviets were using all they had to make my life difficult. Even employing aircraft. The first wave shocked me and cost me a few tanks and men. The second wave aimed for my HQ. My stinger units made them pay for their foolishness and shot 2 out of the air, crshing right center on my position in Wollbach. I saw no more of the Soviet Airforce.

As I was not able to give as many orders as I wanted, the Soviets managed to move up onto my positions north of Bad Neustadt. I knocked out a few of their tanks, but still they seemed unnerved by my shooting, of course my units were taking losses too.

The armour moving up to Heustreu on my side of the river were faring even worse, I had a clear aim on their vehicles, although misses were quite high on both sides. The weather was playing fair to both sides with clear visability 10000m. The Soviets passed Heustreu and tried to move further north towards Unsleben, my Bradley's with scout cav and a few M1's made this plan fail.

The Soviets decided to lick their wounds and halted their offensive, I'm sure if they knew just how near they were to winning, they would have continued.

All in all a fun battle.

34% a contested battle.

Mat

[image]local://upfiles/20568/DC8D76FE05D04EAE9273D90421F00677.jpg[/image]




british exil -> RE: A Time To Dance NATO (10/27/2013 11:15:02 PM)

The killing fields.

Mat



[image]local://upfiles/20568/8F827A57064E4053953FEAD0F8532634.jpg[/image]




Mad Russian -> RE: A Time To Dance NATO (10/27/2013 11:28:29 PM)

When playing with the Limited Orders option any mistake you make can cost you dearly.

Good Hunting.

MR




british exil -> RE: A Time To Dance NATO (10/27/2013 11:39:30 PM)

I noticed!! You never know just how many orders you can give or can you? Which order is the most important? Who needs the orders? Not so easy.

Mat




Mad Russian -> RE: A Time To Dance NATO (10/27/2013 11:46:48 PM)

By far, the most intense way to play the game! [sm=duel.gif]

Good Hunting.

MR




Erik Rutins -> RE: A Time To Dance NATO (10/28/2013 3:52:46 PM)

You can see the number of orders allowed on the Player tab.




british exil -> RE: A Time To Dance NATO (10/28/2013 9:27:20 PM)

Erik thanks for the info, will have to keep my eyes open whilst commanding. There just seems to be so much to look at, so much happening. It doesn't really help while I'm screaming at my units to blow the bridges before the heavy armour crosses it.

Would be nice to give orders to reach a bridge hex, then to blow it, rather than having to wait 20-30 min before the next turn allows for the next orders. Most of the time my forces that were screening, have retreated because the Soviets have approached. IRL I think orders would be: "Head to the bridge, place charges then blow it up!!". In FCRS the orders are: "Head to the bridge, wait 10-20 min, wait for orders!" The bridge is often left intact.

But if I am correct, these things are in the works.

Mat




Mad Russian -> RE: A Time To Dance NATO (10/28/2013 9:42:48 PM)

quote:

ORIGINAL: british exil

But if I am correct, these things are in the works.

Mat


You are very correct.

Good Hunting.

MR




Aztec -> RE: A Time To Dance NATO (11/4/2013 8:59:58 AM)

OK, first attempt at "A Time to Dance". Fought to 42% 'Contested', lost most of the point hexes, but drew a lot of blood and even launched a counterattack of sorts. Was only able to down one bridge before the Soviets blew me away like dust. Their recce went north and merely waded across the river @ 1813. The heavy units captured the other bridges intact turned left and pushed through Bad Neustadt capturing the rich 3k value hex. They pulled back, reoriented north and attacked toward Wollbach. I was able to position tank units on right flank of this southern attack and bled it significantly. Furthermore, one of my withdrawing recce units took the high ground west of Bad Neustadt and, reinforced by another unit from Wollbach, was able to engage the Soviet left flank with long range fires and was very successful in attriting the tanks. My loose defensive line north of Bad Neustadt gradually traded ground, but was able to exact a pretty impressive toll from the Soviet heavies while only suffering moderate losses. The follow on Soviet mechanized units got caught in crossfire from both the west and north and were defeated in detail. Those recce units that had forded the river to the north launched a hasty, unsuccessful attack toward Wollbach, but were destroyed. The last large intact Soviet tank formation raced to support them, but arrived too late before the scenario ended. My heroic recce units Bad Neustadt were even able to recapture the 3k value hex at 0616. Perhaps the strangest part of the battle was while most of my tank units were executing a fighting withdrawal, the M1's of the 2/A/2nd (ignoring all my orders) attacked SE toward the bridges, right through the middle of the follow on Soviet forces, briefly RECAPTURING the bridge, crossed the river and got into the rear area and started bleeding the SPA units!

I am very impressed with this game. I walked out of this battle thinking, "Hey I'm alive and that counts as a win!" The Inspectorate rated me 'tolerable', a couple of my units even won citations and I can't figure out how to attach a JPG.




Mad Russian -> RE: A Time To Dance NATO (11/4/2013 12:11:02 PM)

A Time To Dance is one of those fights that just keeps on giving. No matter how many times I play it or others do it fights tough and won't do the same thing twice.



To attach a jpg you select post reply. At the bottom of the text box is a check box labeled Embed Picture in Post. Click on that.

To the left is a "Click Here to Upload!" in blue. Click on that and you will get a browse button. That will allow you to attach the file to the post.

Good Hunting.

MR







Aztec -> RE: A Time To Dance NATO (11/4/2013 6:02:47 PM)

Thank you sir! I'll try it now...

[image]local://upfiles/46706/53D5858C6FC04F1E9BAD7C284CDF1325.jpg[/image]




Mad Russian -> RE: A Time To Dance NATO (11/4/2013 7:09:44 PM)

There you go!

Nice screen shot.

Good Hunting.

MR




ParaB -> RE: A Time To Dance NATO (11/7/2013 10:28:54 PM)

Love that scenario!

I think I've played it half a dozen times already (as Nato), no two games played out the same. Which is pretty amazing considering the small size.

Best result I got so far was a 43% rating. The problem is the "sudden death" rule kicking in when the Red Army drops below 30%. This usually happens when I'm about to counter-attack and thus "cheats" me of a better result.






Mad Russian -> RE: A Time To Dance NATO (11/9/2013 2:09:53 AM)

quote:

ORIGINAL: ParaB

Love that scenario!

I think I've played it half a dozen times already (as Nato), no two games played out the same. Which is pretty amazing considering the small size.

Best result I got so far was a 43% rating. The problem is the "sudden death" rule kicking in when the Red Army drops below 30%. This usually happens when I'm about to counter-attack and thus "cheats" me of a better result.



We're working on Sudden Death.

If you like the way the smaller scenarios play wait until you see it in some of the larger ones.

Good Hunting.

MR




wodin -> RE: A Time To Dance NATO (11/9/2013 5:56:47 AM)

Sudden death has saved my bacon at times though so it works both ways.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.609375