Werezak -> RE: Helicopter Readiness (10/29/2013 7:20:24 PM)
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If anyone wants more detail about what I was doing: I attempted to send my helicopters north and south in a kind of pincer action to locate NATO positions and harass NATO's rear in preparation for a ground assault. It actually went very well at first, In the first action I got lucky and located the NATO HiHQ, several other HQs and did some heavy damage while taking few losses. However by the next turn, all of my helicopters were at nearly 0% readiness and many were auto-resupplying while in contact with NATO ground forces. Even if they survived the 30 mins and brought back up to 40-50% readiness, they quickly dropped back down 0% by the next action and were pretty much stuck in place. This seemed pretty severe to me so I am glad it is getting some attention. I did send them deep into enemy territory though, so I'm wondering how the game is supposed to treat helicopter units. Are they independent, like recon, or do they suffer the same as ground units for moving outside of command ranges? The unit information panel always says <= 0 Hexes from HQ no matter where I put them.
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