loki100 -> RE: Breaking contact. (10/28/2013 11:00:35 AM)
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ORIGINAL: Hexagon Well, i have a question about how break contact with enemy... what is the best order to do this??? i try use move hasty to break fast using cover between my unit and enemy but looks like it doesnt work fine, to slow retreating even when enemy can see the unit and it has a road to "run for their lifes", the enemy attacking with oposition from an unit move faster forward than my unit when i try retreat it to a new position. I want know how do a fast retreat ignoring enemy because i want win fast next defensive position or simple want leave actual position before enemy rush it. Thanks. I think this is, quite rightly, the hardest manouver to pull off in this game. If a unit is in contact and in the main battle line - try putting it in screen mode, it will try to make distance between it and its tormentors. If its out on the flanks, or really fast (ie a helicopter), move-hasty may well work, even if you lose something when you expose yourself. Some tricks I've tried that work a little. Use your artillery, lots of fire onto the units that offer the most immediate threat - this isn't about killing anything, its about giving them something to worry about other than finishing you off. If you are using the Soviets, its here that their echelon concept really helps. If your spearhead is getting ripped apart, then push in the reserves onto its flanks and past it, give NATO a more dangerous target to worry over and hopefully push the main line of battle beyond your beleagured unit. For NATO, set up defensive fire to support the exposed unit, similar to above really - give the enemy something else to worry over. But with NATO its very hard, there is a huge danger of committing a lot to fixed defense to save one unit and losing big time if the Soviets can close up. If you are doing a mobile/screen defense, and something gets trapped, you may be as well to write it off. If its an M1/Challenger/Leopard2 - even in a messy situation its going to take some killing.
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