Dragoon. -> RE: Screen Resolution (11/1/2013 8:51:00 PM)
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quote:
ORIGINAL: jpinard I have no problem with it being an iPad release either. But right now, there is no "coming soon" for this title on iPad, Android or any other platform outside of PC. I scoured the store page and as of now, this is a PC-only title. So if the idea here is to use PC gamers to fund a portable version that's fine, but you better be honest up front and on the store page noting that the game is not optimized for PC play. If this truly is a PC-only release, not having widescreen support is mind-boggling. Yesterday I saw a post on the Slitherine forums that made me ponder over it a while. http://www.slitherine.com/forum/viewtopic.php?f=266&t=45726&p=433003#p433003 quote:
ORIGINAL: IainMcNeil We're trying to avoid tooltips and right mouse clicks because that would require a completely different solution on the iPad and that would slow the general development and restrict how many features we can implement, so any design issues are trying to be solved in a cross platform way. We could add them but it would need to be for non essential info that you can live without on iPad, or if we decide its important we need a solution that works everywhere. My first thought was, a game that is partially about rocket science is technically inferior because of the technical limitations of tablet computers. That's just wrong. But after reflecting over this thought for a day it's clearly too judgmental of me. The lack of tooltips and right mouse button support does not necessarily mean a game will have difficulty to convey information to the player or lack usability. But I'm worried when I hear games are designed with Ipad in mind. As a PC gamer I find we suffered already enough the past decade from horrible console ports and now there are the foreshadows of tablet ports upon us. Don't get me wrong, there are great tablet games out there. I enjoyed Infinity Blade and Fruit Ninja as much as the next guy, but I would not play them on a desktop PC, it would not be the same, it would not work. I get frightened when I think about Panzer Corps. How long it took Slitherine to develop an Ipad version, probably because of the tablet limitations, how to display information and the control scheme. When the time comes to develop a successor they probably design it "with the Ipad in mind" too, and I am afraid I may no longer recognized the game I used to like so much. I rather have dedicated PC or Ipad games that fully take advantage of each platform capabilities without compromises, than to deal with disappointing ports. I really don't need to play Fruit Ninja on my PC, and I'm sure my boss don't we me play it on my worked issued Ipad either. ;) I understand the necessity to streamline production and maximize profits by selling it on many platforms as possible. We all have to make a living. But if you make a port spent the time to do it right. Even if it means delays and additional cost. My opinion, if you can't do it, then don't do it at all. Still better than to madden and disappoint potential customers.
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