Screen Resolution (Full Version)

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Blind Sniper -> Screen Resolution (10/30/2013 9:20:06 AM)

Any chance to have a better resolution than 1024x768?




CowboyRonin -> RE: Screen Resolution (10/30/2013 12:05:32 PM)

They're in there now; that item is a drop-down list. The sizes all appear to be "portrait" style (i.e. tall rather than wide), so they're an odd fit on newer monitors (that are much wider than tall), but they are there.




Blind Sniper -> RE: Screen Resolution (10/30/2013 1:11:16 PM)

Yes but I have nothing more 1024*768 in windowed mode, or I miss something?

Edit: I found the answer [:)]

● Resolution supported: 1024x768 at the beginning of the EAP. During the EAP support will be provided for higher 4:3 resolutions, up to retina display size (2048x1536)




Nacho84 -> RE: Screen Resolution (10/30/2013 7:50:54 PM)

Yes, please, don't use other resolution that it's not 1024x768, as the game will look bad.

At some point during the EAP we'll introduce higher resolutions, but I want to focus on gameplay and bugs now.

Cheers,




Dragoon. -> RE: Screen Resolution (10/31/2013 4:51:16 AM)

But the game will later support widescreen resolutions like 16:9, 16:10 too?

Because from this quote
quote:

● Resolution supported: 1024x768 at the beginning of the EAP. During the EAP support will be provided for higher 4:3 resolutions, up to retina display size (2048x1536)
it sounds like the game will only support 4:3 resolutions. That would be odd. I didn't own a 4:3 display in the last 6-7 years.




Nacho84 -> RE: Screen Resolution (10/31/2013 10:39:54 AM)

Hello Dragoon,

quote:

ORIGINAL: Dragoon

But the game will later support widescreen resolutions like 16:9, 16:10 too?

Because from this quote
quote:

● Resolution supported: 1024x768 at the beginning of the EAP. During the EAP support will be provided for higher 4:3 resolutions, up to retina it sounds like the game will only support 4:3 resolutions. That would be odd. I didn't own a 4:3 display in the last 6-7 years.



Other aspect ratios are not in the roadmap at the moment, only 4:3.

Cheers,




Dragoon. -> RE: Screen Resolution (10/31/2013 1:53:44 PM)

I'm sad to hear this, but after Fantasy Kommander my desire for an other very good but technical limited game already satisfied.




Hertston -> RE: Screen Resolution (10/31/2013 2:09:50 PM)

quote:

ORIGINAL: Nacho84

Other aspect ratios are not in the roadmap at the moment, only 4:3.



You what? Redraw that roadmap pronto. Widescreens have been standard for years; the only place I even see the occasional 4:3 now is at work.

It's simply unacceptable in a 2013 commercial game to only support 4:3, or at least a game that wants to be regarded as more than an inconsequential indie curiousity. Whatever is in the development package that is so ancient it doesn't support WS should be replaced long before the full release.





vonRocko -> RE: Screen Resolution (10/31/2013 2:22:20 PM)


quote:

ORIGINAL: Hertston

quote:

ORIGINAL: Nacho84

Other aspect ratios are not in the roadmap at the moment, only 4:3.



You what? Redraw that roadmap pronto. Widescreens have been standard for years; the only place I even see the occasional 4:3 now is at work.

It's simply unacceptable in a 2013 commercial game to only support 4:3, or at least a game that wants to be regarded as more than an inconsequential indie curiousity. Whatever is in the development package that is so ancient it doesn't support WS should be replaced long before the full release.




+1




JiminyJickers -> RE: Screen Resolution (10/31/2013 2:53:50 PM)

quote:

ORIGINAL: Nacho84

...

Other aspect ratios are not in the roadmap at the moment, only 4:3.

Cheers,


Oh dear, I really hope you add it to the roadmap because 4:3 resolutions only is very very ancient. Not really appropriate for a new game anymore.

It is very difficult these days to even buy a 4:3 monitor or laptop.




FroBodine -> RE: Screen Resolution (10/31/2013 4:11:33 PM)

I don't understand why the only currently supported resolution is 1024x768. That was a standard about eight years ago or so. I realize you will support more resolutions going forward, but why start so low?

As for 4:3 monitors, I agree they are hard to find nowadays (yet they are still available), but I personally prefer them to the widescreens that are so common nowadays, especially for PCs. Having 1920x1200 gives me much more vertical screen area that any widescreen.

Anyway, onwards!




wongalfred -> RE: Screen Resolution (10/31/2013 4:43:28 PM)

After purchase the game yesterday I am surprise that it only support screen resolution up to 1600 X 1200, and no plan to upgrade it in near further. It is not acceptable in today commerical game standard.




milkweg -> RE: Screen Resolution (10/31/2013 5:42:10 PM)

quote:

ORIGINAL: jglazier

I don't understand why the only currently supported resolution is 1024x768. That was a standard about eight years ago or so. I realize you will support more resolutions going forward, but why start so low?

As for 4:3 monitors, I agree they are hard to find nowadays (yet they are still available), but I personally prefer them to the widescreens that are so common nowadays, especially for PCs. Having 1920x1200 gives me much more vertical screen area that any widescreen.

Anyway, onwards!



1920x1200 is widescreen, it is 16:10 ratio. Not as wide as 16:9 ratio but still widescreen res. I still have a 4:3 crt with two PCs hooked to it but my main PC uses 16:9 screen.

Was going to buy the early access but not now and will reconsider when I see confirmation that they will support widescreen res.

p.s. Hey Matrixgames, must you use the captcha crap for login? Took me three attempts to get it right - annoying. A better method would be a simple question that the user must answer to login. So many sites with captcha have wasted my time trying to figure what the squigly letters/numbers are supposed to be.




Dragoon. -> RE: Screen Resolution (10/31/2013 5:53:19 PM)

When I read this quote
quote:

During the EAP support will be provided for higher 4:3 resolutions, up to retina display size (2048x1536)
I thought maybe the game was designed for tablet computers in mind like the IPAD, thus the old 4:3 resolution and not for desktop & living room PC's with their modern widescreen displays of 16:9 and 16:10.




Nacho84 -> RE: Screen Resolution (10/31/2013 6:15:37 PM)

OK folks, let me talk about this with Iain tomorrow. I'm going to Slitherine's HQ in Epsom tomorrow for an all-day meeting with him, so we'll discuss this issue. I'll keep you posted.

Cheers,




Princessjj1 -> RE: Screen Resolution (10/31/2013 6:32:19 PM)

This shouldn't be an issue, period. It's a modern game, this should be supporting widescreen, PERIOD.

No widescreen=No sale.




Topper -> RE: Screen Resolution (10/31/2013 8:12:17 PM)

Let me add my 2 cents. I was considering buying but will not unless modern resolutions and aspect ratios are implemented. Hope you correct this oversight soon.




jpinard -> RE: Screen Resolution (11/1/2013 1:53:16 AM)

Not supporting monitors that are 10 years old and newer is frankly insane. With all the frustration we've had with Distant World resolutions I can't believe you guys would go and build a new game for ancient monitor technology- AGAIN.

I actually came here to buy the game, but I won't with that kind of restriction. Unless you're building this game from North Korea, it makes no sense whatsoever that the design has that limitation. I mean, you developed this on a normal computer - right? In fact, to neglect that from the beginning (unless this is an iPad game... which if it is - that's fine but tell us so those of us with iPads can pre-purchase that version) begs a worrisome disconnect of developer/consumer.




histgamer -> RE: Screen Resolution (11/1/2013 2:06:38 AM)

Well they did announce awhile back it would be on Android and iOS awhile back I believe. Still should support higher resolutions on PC though.
quote:

ORIGINAL: jpinard

Not supporting monitors that are 10 years old and newer is frankly insane. With all the frustration we've had with Distant World resolutions I can't believe you guys would go and build a new game for ancient monitor technology- AGAIN.

I actually came here to buy the game, but I won't with that kind of restriction. Unless you're building this game from North Korea, it makes no sense whatsoever that the design has that limitation. I mean, you developed this on a normal computer - right? In fact, to neglect that from the beginning (unless this is an iPad game... which if it is - that's fine but tell us so those of us with iPads can pre-purchase that version) begs a worrisome disconnect of developer/consumer.





Hertston -> RE: Screen Resolution (11/1/2013 4:25:25 AM)

While Android and iOS is good (BASPM would be first on the shopping list for my Kindle Fire, if available).. well, I'm sure it's not the case but...

.. one could almost get the impression based on the current state of affairs that the real purpose of the 'early access program' (a Matrix first, as far as I'm aware) is to get paying PC beta-testers for what will be primarily marketed as a tablet app. Surely not.. [X(]




Dragoon. -> RE: Screen Resolution (11/1/2013 5:02:27 AM)

quote:

ORIGINAL: flanyboy

Well they did announce awhile back it would be on Android and iOS awhile back I believe. Still should support higher resolutions on PC though.
quote:

ORIGINAL: Hertston

While Android and iOS is good (BASPM would be first on the shopping list for my Kindle Fire, if available).. well, I'm sure it's not the case but...

.. one could almost get the impression based on the current state of affairs that the real purpose of the 'early access program' (a Matrix first, as far as I'm aware) is to get paying PC beta-testers for what will be primarily marketed as a tablet app. Surely not.. [X(]


http://www.slitherine.com/forum/viewtopic.php?f=226&t=45277&p=432993#p432692
quote:

ORIGINAL: IainMcNeil Its been designed with iPad in mind - is there any text in particular you mean as it looks large enough to me so maybe we;re talking about different things?


I have no problem that this game is been designed with iPad in mind. But maybe you could include several scalable GUI's for different aspect ratios. Like template for 4:3, 16:9 and 16:10 that then can scale up to the actual user resolution.
For example a GUI template with 1280x720 for 16:9 aspect ratios resolutions, and 1280x960 for 16:10.




jpinard -> RE: Screen Resolution (11/1/2013 7:52:23 PM)

I have no problem with it being an iPad release either. But right now, there is no "coming soon" for this title on iPad, Android or any other platform outside of PC. I scoured the store page and as of now, this is a PC-only title.

So if the idea here is to use PC gamers to fund a portable version that's fine, but you better be honest up front and on the store page noting that the game is not optimized for PC play.

If this truly is a PC-only release, not having widescreen support is mind-boggling.




Dragoon. -> RE: Screen Resolution (11/1/2013 8:51:00 PM)

quote:

ORIGINAL: jpinard

I have no problem with it being an iPad release either. But right now, there is no "coming soon" for this title on iPad, Android or any other platform outside of PC. I scoured the store page and as of now, this is a PC-only title.

So if the idea here is to use PC gamers to fund a portable version that's fine, but you better be honest up front and on the store page noting that the game is not optimized for PC play.

If this truly is a PC-only release, not having widescreen support is mind-boggling.


Yesterday I saw a post on the Slitherine forums that made me ponder over it a while.

http://www.slitherine.com/forum/viewtopic.php?f=266&t=45726&p=433003#p433003
quote:

ORIGINAL: IainMcNeil
We're trying to avoid tooltips and right mouse clicks because that would require a completely different solution on the iPad and that would slow the general development and restrict how many features we can implement, so any design issues are trying to be solved in a cross platform way. We could add them but it would need to be for non essential info that you can live without on iPad, or if we decide its important we need a solution that works everywhere.


My first thought was, a game that is partially about rocket science is technically inferior because of the technical limitations of tablet computers. That's just wrong. But after reflecting over this thought for a day it's clearly too judgmental of me. The lack of tooltips and right mouse button support does not necessarily mean a game will have difficulty to convey information to the player or lack usability. But I'm worried when I hear games are designed with Ipad in mind.

As a PC gamer I find we suffered already enough the past decade from horrible console ports and now there are the foreshadows of tablet ports upon us.
Don't get me wrong, there are great tablet games out there. I enjoyed Infinity Blade and Fruit Ninja as much as the next guy, but I would not play them on a desktop PC, it would not be the same, it would not work.
I get frightened when I think about Panzer Corps. How long it took Slitherine to develop an Ipad version, probably because of the tablet limitations, how to display information and the control scheme. When the time comes to develop a successor they probably design it "with the Ipad in mind" too, and I am afraid I may no longer recognized the game I used to like so much.

I rather have dedicated PC or Ipad games that fully take advantage of each platform capabilities without compromises, than to deal with disappointing ports. I really don't need to play Fruit Ninja on my PC, and I'm sure my boss don't we me play it on my worked issued Ipad either. ;)
I understand the necessity to streamline production and maximize profits by selling it on many platforms as possible. We all have to make a living. But if you make a port spent the time to do it right. Even if it means delays and additional cost. My opinion, if you can't do it, then don't do it at all. Still better than to madden and disappoint potential customers.




JiminyJickers -> RE: Screen Resolution (11/2/2013 6:49:31 PM)


quote:

ORIGINAL: Dragoon
...

Yesterday I saw a post on the Slitherine forums that made me ponder over it a while.

http://www.slitherine.com/forum/viewtopic.php?f=266&t=45726&p=433003#p433003
quote:

ORIGINAL: IainMcNeil
We're trying to avoid tooltips and right mouse clicks because that would require a completely different solution on the iPad and that would slow the general development and restrict how many features we can implement, so any design issues are trying to be solved in a cross platform way. We could add them but it would need to be for non essential info that you can live without on iPad, or if we decide its important we need a solution that works everywhere.


...


This confirms to me that the game is not intended for the PC at all. There is no excuse not to include right click options for the PC version.

I have lost all interest in this now. I'll try the alternative competitor that is coming out in a while.




Wolfe1759 -> RE: Screen Resolution (11/3/2013 1:41:49 AM)

The new AAR got me interested to the point of checking out the pre-release price. I was close to making a purchase but I'm glad I read this thread first.

The apparent focus on making the game iPad friendly even when it is initially being released on PC (which is going to be the only version I care about) and not even supporting widescreen resolutions which have been for a good number of years the standard PC configuration makes it a no buy for me.




histgamer -> RE: Screen Resolution (11/3/2013 6:51:37 AM)

Wolfe to be fair it's still in early access, I trust they will fix the resolution issue. They have to know that would not be acceptable for a final release. I'll be honest I could care less about right clicking. Just because I prefer a right click option doesn't mean developers HAVE to use it. If they find another method better for the game I won't criticize them for making a design choice, even if it's for multi plat reasons, what I wont be happy about however is if the resolution issues are not squared away.

There's nothing wrong with trying new design choices for getting info, as long as all the info is easily accessible right click or no fine, but don't compromise the quality of the product itself for multi plat functions when the initial release is on PC. Right clicks is a design choice, resolution support is a quality choice.




Nacho84 -> RE: Screen Resolution (11/5/2013 8:58:04 PM)

Hello all,

OK, so I discussed this with Iain on Friday and with the rest of the team during the weekend and we've decided that we will support widescreen resolutions (16:9). The UI artist is now reworking the screens to make the best use of the extended length and then I'll have to recreate the new screens in the engine. I cannot promise this feature will come in the next few weeks as I'm focusing on other stuff at the moment, but it will come eventually.

Cheers,




Dragoon. -> RE: Screen Resolution (11/6/2013 7:31:37 PM)

Great news! I can speak only for myself, but as soon widescreen resolutions are implemented you will have my money.




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