Silvarius -> (3/2/2001 2:14:00 PM)
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Hello,
I think the problem is due to the ability for the AI to force human to surrender.
I know that this topic was already discussed some time ago, but I really think that feature is not a good one.
Historically, there are plenty of stories of objectives taken back and forth several times before the issue of the combat was clear. I think, for example, of a village that was taken back and forth 17 times in one day in the 1940 French campaign. Counterattacks are precisely designed for those types of situations.
Then, on a gaming level, I also think that it is not a good feature. It reduces the scope of tactical solutions at our disposal. If we want to design a plan that makes the opponents take all the objectives then to counterattack and taking them back before the battle is over, why would that be forbidden ? If the human want to surrender, he has the "surrender" button. Otherwise, let him decide for himself.
If that feature really must be kept, then a on/off toggle should be implemented at least.
My pleasure was spoiled (or some of it at least) in several battles because of this forced surrendering, and I just wanted to make my opinion known.
Thank you for your attention.
Silvarius.
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