ship radar vs base attack (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room



Message


koniu -> ship radar vs base attack (11/3/2013 3:03:28 PM)

Probably somewhere in forum there is answer for that but i cant find it.

Does ships equipped wit air radar are giving radar detection to CAP if enemy bombers are attacking base
Is there difference if ship is anchored or is in TF in base hex???




dr.hal -> RE: ship radar vs base attack (11/3/2013 3:38:16 PM)

In real life what you ask is a possibility, however normally back-scatter from nearby land makes ship's radar less than optimal. But it would be possible if the ship was on it's own power (not pier-side with no "steam" up) and was on the same radio frequency (which didn't happen often in WWII!) as land based air control. However I think you are expecting the game engine to reflect real possibilities a little too much. I have not read anywhere in the forum where ship based radar aids base CAP in relation to detecting an incoming raid on the base. The game engine is certainly sophisticated but not that complex. Hal




koniu -> RE: ship radar vs base attack (11/3/2013 4:31:54 PM)

Thanks.
I am not expecting that game will reflect all real live aspect. You answer is what i was expecting. I learn something new about game and that is ok for me.




dr.hal -> RE: ship radar vs base attack (11/3/2013 5:16:49 PM)

I started this game as a board game in the 70s and it is nice to see that after every generation it gets closer and closer to a simulation. The developers have done a great job. So at one point I would expect them to take even this small detail into consideration!




btd64 -> RE: ship radar vs base attack (11/5/2013 1:41:33 AM)

dr.hal, I still have the game from the 70's. Its in a box but I can get at it if I need to. [8D]
Cheers [sm=00000436.gif]




Feltan -> RE: ship radar vs base attack (11/5/2013 2:43:15 AM)

I played the board game too.

But, at the time, preferred War in the East & War in the West combo -- my parents had a big basement with a lot of table space.

Regards,
Feltan




dr.hal -> RE: ship radar vs base attack (11/5/2013 1:25:15 PM)

I played the board game of WITP from Victory Games only once against another person. It was when I was in Scotland. We kept it set up for over a year in a dorm room. We got to Nov 42. But it was difficult beyond belief keeping the stacks in the right place. When we stopped the game (I was leaving Scotland) we meticulously recorded our positions for each and every piece and then put them in sealed envelopes to be picked up. That was in 1989. I still have the envelopes. This makes me realize just how wonderful the internet is to allow us all to play no matter where we are and what we do. Fantastic stuff. Hal




steverodgers801 -> RE: ship radar vs base attack (11/5/2013 9:15:29 PM)

I still have some left of the Europa board game series. I have lost most of the manuals, but still have maps and pieces




dr.hal -> RE: ship radar vs base attack (11/5/2013 10:59:10 PM)

I have a Japanese version of the game with some English as I recall, I never opened it, but I still have it. I guess I should try to see what it looks like.




erstad -> RE: ship radar vs base attack (11/6/2013 4:13:24 AM)

quote:

my parents had a big basement with a lot of table space.


We used a ping pong table for the monster games. Although I have recollections that wasn't large enough for the SPI WITP game and we had to overlay several 4x8 pieces of plywood [:D]




obvert -> RE: ship radar vs base attack (11/6/2013 6:18:54 AM)

I unfortunately was not able to play these big monsters on boards. I would have loved that back then though.

I did get some very basic beginning computer games like Empire back in the early 90s. I was obsessed.

As to the OP; koniu, somewhere at some point someone (Pax?) said that radar on ships does help CAP in base. I'm sure I've heard this but I have not tested.




spence -> RE: ship radar vs base attack (11/6/2013 10:18:26 PM)

I played a number of the "Monster Games" back in the "Olden Times": War In the East, War in Europe, Terrible Swift Sword, Wacht Am Rhein, War Between The States, Drang nach Osten and the one that came after. Spent a fortune buying them all. Finding an opponent was difficult to start with. Keeping an opponent through literally months of effort was an insuperable one to say nothing of finding a place to leave the game set up 'forever'. Never finished a single game. Computer games solve so many problems.




Feltan -> RE: ship radar vs base attack (11/7/2013 3:05:16 AM)

Computer games solve so many problems!

I recall a game of Terrible Swift Sword with a few buddies. I was the Confederacy, and with (some) skill and (a lot) of luck I had swept Cemetery Hill. The green fields beyond were a few turns away.

It never happened.

It was precisely at this point in my life that I developed a deep and abiding hatred of house cats. I detest them to this day.

Regards,
Feltan




Disco Duck -> RE: ship radar vs base attack (11/7/2013 7:59:24 AM)

I had enough trouble trying to find someone who would play AH's Submarine, let alone the games you are talking about. The hard part of Submarine was the hidden movement. I even tried writing a program on my HP51C to keep track of the submarine locations. With the advent of tablets you would think someone could come up with a multiplayer game using tablets and wi-fi.




Mac Linehan -> RE: ship radar vs base attack (11/10/2013 6:13:44 PM)

koniu -

I am working from memory only. Your question was asked sometime back; the answer (from a Dev, IIRC) was that each radar in the hex did a search die roll, including ships in port. I do not remember the exact wording, but did save the thread.

So, IIRC, a ship in port does add it's radar search DR to the equation.

Hope that this helps, Sir.

dr.hal:

I also, have SPI's War in the Pacific (unpunched, 1977) and Victory Games "Pacific War". It is so much easier with computers!

Mac




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.796875