pzgndr -> RE: how good is the AI? (12/1/2013 4:58:02 PM)
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ORIGINAL: Capn Darwin All very good points. We definitely take all of this information in and work with it. It's these kind of discussions that will lead to a good game becoming great![&o] And that's the point, constructive criticism to improve the game. [:)] quote:
ORIGINAL: Double Deuce Not to change the subject, but wasn't TacOps originally designed more as a training tool rather than a game? No not originally. I think it was TacOps3 that got adopted by the Army and USMC as a training simulation, because it was that good, and then enhanced for multiplayer and other features under contract as TacOpsCav which was then commercially released as TacOps4. Something like that. quote:
ORIGINAL: Capn Darwin Tac Ops ran a more scripted AI and that allowed for very tight control over how the battle ran, but at a cost of any fluid plan or change in direction. I wouldn't say that? Most of those scenarios had several variable entry points and then variable axes of maneuver. So you had to IPB the battlefield with NAIs and TAIs to confirm/deny enemy COAs and then react accordingly. And the different versions of each scenario upped the ante between BTR/BMP MRR and T-72/T-80 Tank Regt, plus optional extras to spice it up. If you didn't play it right, the AI would eat your lunch. As it should be. quote:
ORIGINAL: Mad Russian The problem is that you are wanting a Soviet Only AI. That's not going to work for anything but Cold War or Soviet doctrine type conflicts. What about someone what wants to play NATO? How would that work if NATO used only Soviet doctrine? This is a problem?? This game IS a Cold War Soviet doctrine type conflict so one should reasonably expect the Soviet side AI to behave accordingly, ideally. And obviously the NATO side AI should behave differently, and in fact the different major powers of NATO should behave somewhat differently too. I got it that the generic AI is a compromise and it does what it does. So. Let's move on and see what Capn Darwin does in the future to adjust the AI to behave a bit more realistically for each side. In the meantime, the game is still challenging and interesting and I will push on into the other scenarios as I find time. No problem there. [;)]
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